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Calling all modders!


Uberman77883

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The reason many are so negative is because out of all of the total conversion mods that are planned... very few actually get anywhere. It can take a very... very long time to complete one and simply many do not have the motivation to spend months/years working on one. They move on to newer and brighter games.

 

It's not impossible... it's just that we've seen so many of these fail in the past that it's really hard to get excited over it. Like I said, I wish him the best of luck.

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Number of threads we get per day of TC mods, since morrowind: 1-10.

 

Number of morrowind/oblivion/fallout TCs somewhat completed that i know of: 1, and it has been removed from the nexus and beth has issued a cease and desist against them.

 

 

Sorry kid, but your thread only shows "ideas" and links to other mods, of which permission hasn't even been granted yet. As it is, the only help you'll get is amateurs with no knowledge or skill.

 

Learn, mod, and don't post back until you have:

 

1) structured your mod in small gradual increases.

2) Done a good deal of the mod, enough to show screenshots and even a half-playable alpha release.

 

 

Until then, don't bother. Too many noobs with grand multi-year ideas and no skill per day (did i mentioned that we get several of these per day?) to give anything more than contempt to any TC thread.

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Ah yes... a Warhammer 40k total converison, I figured as much when I read this last night. I'm not sure why the "need of being secret". Not like people can steal the idea, infact I know of one other group that is attempting a 40k total converison.

It's because if it's totally done and out there on the internet, Bethesda (or Games Workshop) can't really C&D it. Whereas if it's got a big project page and webspace and all that, then it's a much easier target.

 

Square Enix has a nasty habit of C&D'ing the public Chrono Trigger Fan-Games right when they're close to completion, Crimson Echoes being a recent example.

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You didnt hear this from me, but currently companies on IP are being very very sneaky.

 

 

Sit around wait for a near completion beta etc, review it, if its good they send a C&D with a but we will buy X program from you.

If it sucks or doesnt look easily portable etc, just plain old C&D it.

 

Many indie and fan games are finding a booming market on handhelds.

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The attitude here is seriously bad, how come everyone think this is impossible?

With enought dedicated and skilled people this will work, i am sure of it.

 

I might be able to help when the summer vecation starts (also i am helping some other group on a mod atm), i can retexture pretty good.

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Just a few people get bent out of shape easily when they hear Total Conversion.

 

In their defense however, TC's are indeed notorious for being stillborn or abandoned only after people either get hyped up about it or spend lots of time on it/them. Its like a relationship with a pet that doesnt live very long. Dont get too attached because it might keel over sooner than you expect.

 

You are right, TC's can and have worked in the past if people are dedicated and skilled. But the recipe for such success is like lightning hitting twice. You have to put your very soul into it and dedicate yourself to it 120%, as well as several other people, unless you want it to take forever :) And even then expecting to assemble a team of not only knowledgeable but passionate people is very hard to come by. Most passionate people are very unskilled, and most skilled people are already too busy with their own things.

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Historically it is probably a longshot that any TC ever gets done, I know of 3 for Morrowind, nothing that has reached fruition for Oblivion, or Fallout.

 

Probably a great idea, but the reality of the work involved and the time it takes, and the history of TC's in general, makes everyone a little jaded.

 

 

I wish you well.

 

Buddah

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  • 2 weeks later...

Well seeing that the thread starter is planning to use already uploaded mods of Warhammer 40K items, armour, and vehicles, he's got a 5% to 10% leg up for his project.

But then I saw the draft map for the TC. And my jaw dropped.

It's too large.

 

Perhaps a smaller TC consisting of some interior cells and a limited exterior cells with fast spawning NPCs that attack is more feasible. A sort of defend the fort mini TC. The existing ghoul race can be used in conjunction with the Space Marine armours already uploaded to create a chaos faction.

And since the W40K fluff mentions planets that are less developed than Terra and the planets in the segmentum solar, the mini TC could be set in some planet where the technology level is on par with the architecture of Fallout 3 buildings. This will give an excuse to not create all new and time consuming models of buildings and ruins.

All in all, a mini TC can go like this:

Start a new game, and a create character which will start in an interior cell of a military base.

The player can go around the inside of this base and then go out to an external cell which only comprises of several cells and surrounded by high unclimbable mountains.

Once outside, the player meets large amounts of spawn markers spawning chaos marines and creatures-some of which can use existing Fallout 3 creature models.

 

I think something like that will be more doable than a full-blown W40K TC with larger areas, multiple quests, etc.

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