4phn Posted December 28, 2022 Share Posted December 28, 2022 I deactivated and then reactivated Flora Overhaul, and now when I launch the game, I get the spinning wheel and program stops responding. Anyone know what's up? Link to comment Share on other sites More sharing options...
anjenthedog Posted December 28, 2022 Share Posted December 28, 2022 did you redeploy after re-enabling the mod? Link to comment Share on other sites More sharing options...
showler Posted December 28, 2022 Share Posted December 28, 2022 Also realize that deactivating a mod will sometimes also deactivate any mods that depend on that one. But reactivating that mod will not reactivate the others. Link to comment Share on other sites More sharing options...
anjenthedog Posted December 29, 2022 Share Posted December 29, 2022 Yeah. I've found that (or me) the best way to deal with a disabled mod (and I disable them from time to time for whatever reason, usually debugging), is to re-enable the disabled mod re-deploy and then, and only then, reinstall the mod over itself and when Vortex asks, tell it to completely overwrite the mod, rather than installing side-by-side.This ensures (for me for my game) that all ancillary files are still as they should be. If I have to re-tweak its MCM afterwards, so be it. So be it. Better than a hobbled or broken mod. reenabling doesn't always require such "drastic" actions, but sometimes it seems to, so I've made it S.O.P. to avoid being caught off-guard (in cases where I need to disable a mod or a group of mods) you have to be doubly careful when disabling "dependency" mods like library addons, and masters with addon mods. I wasn't aware (but thanks for that) or haven't been paying attention... that disabling a mod might disable another mod automatically. yikes. Link to comment Share on other sites More sharing options...
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