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Game not responding after deactivating and reactivating a mod


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Posted

I deactivated and then reactivated Flora Overhaul, and now when I launch the game, I get the spinning wheel and program stops responding. Anyone know what's up?

Posted
Also realize that deactivating a mod will sometimes also deactivate any mods that depend on that one. But reactivating that mod will not reactivate the others.
Posted

Yeah. I've found that (or me) the best way to deal with a disabled mod (and I disable them from time to time for whatever reason, usually debugging), is to

  1. re-enable the disabled mod
  2. re-deploy
  3. and then, and only then, reinstall the mod over itself
  4. and when Vortex asks, tell it to completely overwrite the mod, rather than installing side-by-side.

This ensures (for me for my game) that all ancillary files are still as they should be. If I have to re-tweak its MCM afterwards, so be it. So be it. Better than a hobbled or broken mod. reenabling doesn't always require such "drastic" actions, but sometimes it seems to, so I've made it S.O.P. to avoid being caught off-guard (in cases where I need to disable a mod or a group of mods)

 

you have to be doubly careful when disabling "dependency" mods like library addons, and masters with addon mods. I wasn't aware (but thanks for that) or haven't been paying attention... that disabling a mod might disable another mod automatically. yikes.

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