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Concord no more a ghost town


caid

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i would like to request a simple mod that would allow the players to feel less alone.


Concord is an empty town that is rather well placed. There aren't many raider bases nearby (until you dry the quarry), and there's some farmland nearby,There are almost no beasts or ghouls. It's basically a starting area for the player to encounter their first raiders, which are a relatively easy band. But once you cleared Concord and saved the refugee from Quanzy, what is next? Concord is a ghost town, and that's it. There is absolutely no town in the whole game that is also a ghost town like Concord. They all have either a settlement, raider, gunner, or mutant.


I would like to ask a mod to bring some settlers to Concord. to make it alive, but not a settlement to own. more like a bunch of wastelanders who just settle down in some of the houses with their families. It does not even need to be a large band. There are a bunch of houses in Concord that can be visited. Take one or two and put some settlers there, and that would be fine. Some scavengers who would not be hostile would be great.


I am thinking about the hardware store in front of the museum and the church. A group of 5 or 6 settlers would be ideal. But if you want to go wild, the whole town could be filled.

  • 1 guard (a sniper who would stay in the church's belltower all the time with a scoped hunting rifle.)
  • 1 trader (who deals in basic items such as.38 and 10mm ammunition, a few scraps, and a shipment or two)
  • 2 scavengers (ideally, they'd be seen walking around Concord during the day and going to dumpling restaurants for dinner).
  • 1 or 2 kids (because with the sniper in the church, that is a fairly safe place to grow kids).

So the mod basically only needs to set up a sort of home for them. They could be two separate families (husband, wife, children, or something like that). One lives in the church, where a few beds can be set up on the 2nd floor and a cooking pot in the hall. One family would be on the roof of the hardware store with an improvised camp (a tent or a shack built there) where there would be beds and a campfire.

They will not be hostile, as I previously stated, but they will not be a part of your settlements.They are just independent civilians who move there.

but to avoid any issue with the main quest where the settler would have to fight with the raider in front of the museum, it would be best that the settler appears only after the quest "When Freedom Call" is finished and a couple days have passed.


The impression would be altered to make the mod lore friendly in those aspects.

  1. Add a low level trader early in the game.
  2. Make it less "I'm alone out there with the raiders."
  3. make you believe that there are other people living in the wasteland besides you.
  4. Make Concord worth revisiting
  5. Make Drumling dinner feel less like it's in the middle of nowhere and more like a trading post for local civilians.
  6. make you feel like a trashcan Carla had other clients before you built the sanctuary.

C5QTJVf.jpg
Effectively, it would be incompatible with any mod turning concord into settlement or Sim Settlement 2.


from my perception, since i am capable of doing some very basic mod myself. The skills required to complete this mod are simple, but they are too difficult for me.

  1. Understand how to add NPCs.
  2. capable of creating NPC schedule.
  3. The ability to create a trader.
  4. the ability to disable the mod until the quest is completed.


Optionally, adding a little voice acting would make this even more awesome. no need to be too complicated. Just a few less generic lines would be great, which would acknowledge they are in Concord and trading with Drunling Dinner and/or Abernaty Farm. or possibly even acknowledge there is a minutesman back in the sanctuary. if there is modder with a wife and kids, it would be great if they could be voice acting for fun.

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