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[Updated] New NMM version out, help us out and update to it (also, X R


Dark0ne

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Ehm when I fired up my NMM I was happy to see it was working again, so good job on that :smile:

 

However when I download a mod the metadata does not get downloaded along with it. So it doesn't get a version, category etc. Is this just happening with me or is this a known problem?

 

Thanks in advance!

 

This was happening to me occasionally. Just certain mods, or maybe just at a certain time though because I dl'd a few that came with everything, and a few more worked after trying to download multiple times.

 

Anyway, point is, it's not just you.

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Downloaded new version and seems to work fine for me - just downloaded a new mod and no visible problems.

 

Thanks for all your hard work guys and gals!!! I don't understand the technical side too much, I just try to read & follow the instructions I am given, and so far so good. Glad to see you are getting this hiccough under control. Hope you are having some kind of weekend!

 

Off to play Skyrim with my new mod!

:-)

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In response to post #10467840.

It sort of just does that, out of 5 attempts I have one success, just keep retrying till it works, sometimes it'll say it's not responding and then work.
I had the beta version which worked fine but I couldn't download a single file since (I assume because I haven't used the nexus in a while) they updated their servers.
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In the short amount of time I've used NMM, I still prefer manual downloading. I know what I'm getting, it goes into a folder I specify, and the mod doesn't get deleted when I uninstall NMM, which I had to do recently when rolling back from Windows 8.1 to 8. All my mods downloaded through NMM were deleted, since NMM's installer created the folder they were stored in.

 

All content created after an installation (i.e. the cache folder's contents) should remain, as is done with most other programs.

 

I do understand that NMM does offer options for mods - use X feature instead of Y, use Y instead of Z, etc - which a straight esp/esm alone can't handle (yet), and I understand the only other alternative is thousands of loose files to choose from, each in their respective directory structure to facilitate drag-n-drop operation.

 

However, perhaps the specific function of NMM that governs these options could be its own entity, having no online functionality or other such server-straining aspect?

 

Or if this could be handled from an SKSE-based script at game launch?

 

Something to think about.

 

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