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0 0 Fallout4.esm

1 1 DLCRobot.esm

2 2 DLCworkshop01.esm

3 3 DLCCoast.esm

4 4 DLCworkshop02.esm

5 5 DLCworkshop03.esm

6 6 DLCNukaWorld.esm

254 FE 0 ccbgsfo4018-gaussrifleprototype.esl

254 FE 1 ccfsvfo4001-modularmilitarybackpack.esl

254 FE 2 ccfsvfo4002-midcenturymodern.esl

254 FE 3 cceejfo4001-decorationpack.esl

254 FE 4 ccbgsfo4045-advarccab.esl

254 FE 5 cceejfo4002-nuka.esl

7 7 Unofficial Fallout 4 Patch.esp

8 8 WorkshopFramework.esm

9 9 XDI.esm

10 a HUDFramework.esm

11 b ArmorKeywords.esm

12 c MutantMenagerie.esm

13 d MutantMenagerie_FarHarbor.esm

14 e MutantMenagerie_NukaWorld.esm

15 f JonsMod.esm

16 10 SS2.esm

17 11 SS2_XPAC_Chapter2.esm

254 FE 6 Ketaros_NewMags.esl

18 12 CWPointLookoutFO4.esm

19 13 Games.esm

20 14 BarstoolGames.esm

21 15 MutantMenagerie_PointLookout.esm

254 FE 7 GavMan_AbernathyJan22_CityPlan.esl

254 FE 8 CUWP.esl

254 FE 9 HoloDisplay.esl

254 FE a Tenpines Bluff - PinesVil.esl

254 FE b StandaloneWorkbenches.esl

254 FE c Sunshine-Medical Center1.1.esl

254 FE d sanctuaryWG.esl

254 FE e _nukacola_machine_levelset.esl

22 16 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

23 17 Army_Officers2.esp

24 18 EnclaveX02.esp

25 19 M4k4rov - M16.esp

26 1a SS2_BluesMinutemenFlagPack.esp

27 1b AutomatronPrewarPaints.esp

28 1c PD_LowerWeapon.esp

29 1d FunctionalDisplays.esp

30 1e Ketaros_World.esp

31 1f FunctionalDisplays-Collectibles.esp

32 20 FunctionalDisplays-MISC-VIS.esp

33 21 Better_Notes.esp

34 22 dD-Enhanced Blood Basic.esp

254 FE f SS2_RobotMod.esp

35 23 GR001-AutomatronRebooted.esp

36 24 ModdableRobotSettlers.esp

37 25 3DNPC_FO4.esp

38 26 Publick Occurrences Expanded.esp

254 FE 10 Publick Occurrences Expanded - DLC-SS2-UFO4P Patch.esp

39 27 Better_Notes VIS.esp

254 FE 11 AB-UFO4P-BetterNotes-Patch.esp

40 28 3DNPC_FO4-Patch.esp

41 29 CleanMySettlement.esp

42 2a Unique NPCs - Creatures and Monsters.esp

43 2b SakhalinWasteland.esp

44 2c Ketaros_Treasures.esp

45 2d the library.esp

46 2e MojaveImports.esp

47 2f ValdacilsItemSorting - WastelandImports TAGS.esp

48 30 Siles - ModernBobbleheadRobotModelStand.esp

49 31 AK47.esp

50 32 AGNISNikaCola01.esp

51 33 America Rising - A Tale of the Enclave.esp

52 34 clearly piper new place.esp.2.esp

53 35 AFSSAB.esp

54 36 The House.esp

55 37 BetterFarHarbor_Open.esp

56 38 SS2Extended.esp

57 39 FunctionalDisplays-AID-VIS-WI.esp

58 3a FunctionalDisplays-AID-VIS.esp

59 3b FunctionalDisplays-Patch-DLC-ALL-VIS.esp

60 3c wolfiewolfiewolfie.esp

61 3d 3DNPC_FO4_DLC.esp

62 3e RecruitableSettlers.esp

63 3f Armorsmith Extended.esp

64 40 W.A.T.Minutemen.esp

65 41 ASmallAdditionStandaloneTurretsInTheCommonwealth.esp

66 42 ScrappableLegendariesUniquesFO4andDLCs.esp

67 43 GiblibsPowerArmorRebalance2DLC.esp

68 44 DCGuard_Overhaul.esp

69 45 MoreRobotModels.esp

70 46 GoldBars.esp

71 47 InstituteSettlements2.esp

72 48 Vivid Weathers - FO4.esp

73 49 TU3SD4Y'S Commonwealth Responders.esp

74 4a BritishConsulate.esp

75 4b Vivid Waters.esp

76 4c MMSquads.esp

77 4d 1WAIT.esp

78 4e EnclaveFactionItems.esp

79 4f Backpacks of the Commonwealth.esp

80 50 BP VIS Patch - Backpack Of The Commonwealth.esp

81 51 MilitarizedMinutemen.esp

82 52 SS2_FDK_TinyLiving.esp

83 53 GtN_SettlersatPlay.esp

84 54 3DNPC_FO4Settler.esp

85 55 RecruitableSettlersFH.esp

86 56 TheRoadSouthToStarPoint.esp

87 57 cat_wildlands.esp

88 58 TownSigns.esp

89 59 new_comics.esp

90 5a Ketaros_MissingMags.esp

91 5b Another Sanctuary Bridge V2.0.esp

92 5c geocachinginthecommonwealth.esp

93 5d SS2HappyTrails.esp

94 5e SimpleBounties.esp

95 5f CWCreateABot.esp

96 60 AzarHolsteredWeapons.esp

254 FE 12 SS2_BleachersDCStory_Patch.esp

97 61 ellen.esp

98 62 M60-M60E3.esp

99 63 FOLON-StandaloneReleaser.esp

100 64 SS2WastelandVenturers.esp

101 65 SS2_SIMPDDDD.esp

102 66 [sS2 Addon] SimSettlements SuperStructures.esp

103 67 ECV_Remnants.esp

104 68 perks_of_leadership.esp

105 69 Kids.esp

106 6a HopesmarchFix.esp

254 FE 13 ss2c23dnpcpatch.esp

107 6b EnclaveUniform.esp

108 6c Rise Of Enclave.esp

109 6d ElMudoStore.esp

110 6e WinCowbowRepeater.esp

111 6f Rise Of Enclave Episode 2.esp

112 70 BallisticWeaver.esp

254 FE 14 DCRobotsOnly.esp

113 71 rat's robot decals over 150.esp

114 72 00Bxm_CollectionsQuest.esp

115 73 CompanionsGiveBetterItems.esp

116 74 StorageBot.esp

117 75 Cho1_NW_SS2_Patch.esp

118 76 zzzzzenhancedbloodetso.esp

119 77 TidySettlers.esp

120 78 Dogmeat's Backpack.esp

121 79 cceejfo4001-decorationpack1.esp

254 FE 15 Effs_TidySettlersVisG.esp

122 7a FlagsOfTheOldWorld.esp

123 7b JourneyToTheSun.esp

124 7c LongerPowerLines3x.esp

125 7d MinutemenPropaganda.esp

126 7e RadiantBirdsv05.esp

127 7f RRTV_NukaRecipeRetextures.esp

128 80 SS2_CityPlanPack_RiseOfTheCommonwealth.esp

129 81 Cho1_ss2_Barmod_Conversion.esp

254 FE 16 Elzee Breathe.esp

130 82 Hot Breathing.esp

131 83 RRTV_RobotModelKits.esp

132 84 JunkTown2 - EXTREME.esp

254 FE 17 SS2_RobotMod_VIS.esp

133 85 SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp

134 86 SimplyCosmeticPipboyPaintjobs-FactionPack.esp

135 87 SimplyCosmeticPipboyPaintjobs.esp

136 88 SimHomestead2.esp

137 89 SKKCompanionWeaponLL.esp

138 8a SKKUnlimitedCombatFollowers.esp

139 8b WastelandCodex.esp

254 FE 18 Publick Occurrences Expanded - UFO4P Patch.esp

254 FE 19 Ketaros_Treasures_DLC01.esp

254 FE 1a eXoKetarosBoardGamesShelf.esp

140 8c KetarosPostcardDisplays.esp

141 8d Glowing Animals Emit Light.esp

142 8e AGNISNikaCola01-XDI patch.esp

143 8f 3DNPC_FO4 AE.esp

144 90 ImprovedQuestObjectives.esp

145 91 MilitarisedMinutemen_PatchesAddon.esp

146 92 Minutemenoverhaul.esp

147 93 ValdacilsItemSorting - Minutemen Overhaul TAGS.esp

148 94 RealNameSettlers.esp

254 FE 1b WATM-MM-MMUPAIA_CustomPatch.esp

149 95 SS2_XDI Patch.esp

254 FE 1c StandaloneWorkbenches - AWKCR Only - VanPatch.esp

150 96 SS2_StarlightTradeHubAndTheater.esp

254 FE 1d SS2_NobodysLeaders2.esp

254 FE 1e SS2_NobodysLeaders2_Automatron.esp

254 FE 1f SS2_NobodysLeaders2_VaultTecWorkshop.esp

254 FE 20 RBValentineJawSync.esp

151 97 VIS+ Dogmeat's Backpack.esp

152 98 VIS - Dogmeat's Backpack.esp

153 99 VisibleCompanionAffinity.esp

154 9a Vivid Weathers - FO4 - Far Harbor.esp

155 9b Vivid Weathers - Nuka World.esp

156 9c EddieWinterHolotapeTyposFixed.esp

157 9d Allow Companions Into The Institute.esp

158 9e SS2-Jampads2.esp

159 9f SS2_ruined_simsettlement_addonpack.esp

160 a0 SS2_Addon_PSC_Plots.esp

161 a1 JunkTownTwo.esp

254 FE 21 SS2Addon_MS_BareEssentials.esp

162 a2 SS2_Addon_FHE.esp

163 a3 AmericaRising-GearOfTheEnclave.esp

164 a4 RecruitableSettlersLeaders2.esp

165 a5 SS2_Addon_R2R.esp

166 a6 Hellfirenew.esp

254 FE 22 Wasteland Imports Fixes.esp

254 FE 23 Wet Effects.esp

167 a7 WhatsYourName.esp

168 a8 chem redux.esp

169 a9 Vivid Fallout - All in One - Best Choice.esp

170 aa ohSIM_Sim2_Settlements_Scrappers_Addon.esp

171 ab SKKGlobalStashScrapping.esp

172 ac Fireflies.esp

173 ad ClassicGhoulRace2022.esp

174 ae Siles - TheCollector.esp

175 af Clean Pause Menu.esp

176 b0 SettlementMenuManager.esp

177 b1 creativeclutter.esp

254 FE 24 creativeclutter-animRC.esp

178 b2 morecompanions.esp

179 b3 arcadeworkshoppack-extras.esp

180 b4 bobblehats.esp


Copied from loot.


Also a couple of mods require me to add lines to the fallout4.ini and the fallout4pref.ini, i do that as they list it


In the fallout4.ini i change from


sResourceDataDirsFinal=STRINGS\


to


sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\


And in the prefs.ini


I just have to add the following line under Launcher


bEnableFileSelection=1


Now i have gone ahead and played a new game without these additions, i still get no movement.


Also, i have redownloaded the F4SE.exe file and reinstalled thinking that could be the issue, but no it wasn't.


And on a side note, with the help from yourself, i will be purchasing the membership for Nexus, great community

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If you use a mod manager, purge all of your mods first, uninstall the game, then nuke all the game folders. Installation folder, folder in My Games, and also the folder in app data. (that one is a hidden folder, so, need to enable showing those.) Restart your system, then reinstall the game. Play thru the opening sequence to the point you get out of the vault, and make sure you can still move, before doing anything else.

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If you use a mod manager, purge all of your mods first, uninstall the game, then nuke all the game folders. Installation folder, folder in My Games, and also the folder in app data. (that one is a hidden folder, so, need to enable showing those.) Restart your system, then reinstall the game. Play thru the opening sequence to the point you get out of the vault, and make sure you can still move, before doing anything else.

So play the game with no mods, just the DLC packs that came with the game. Ok, i have done this and it works fine when i leave the vault, full movement. I batch load my mods 5 at a time, reload the game at the entrance and exit the vault, movement was fine, disable that 5 and load in the next batch of 5, I have done this till all mods have been loaded 5 at a time, have full movement after exiting, yet when I load all mods in, I get no movement? Had no issues b4, just as i said, started a completely new game after deleting everything from the folder and now this happens. B4 i uninstall everything again, i am going to disable all the mods that require F4SE and play from the actual .exe file in F4, see if it is F4SE that is the issue.

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If you use a mod manager, purge all of your mods first, uninstall the game, then nuke all the game folders. Installation folder, folder in My Games, and also the folder in app data. (that one is a hidden folder, so, need to enable showing those.) Restart your system, then reinstall the game. Play thru the opening sequence to the point you get out of the vault, and make sure you can still move, before doing anything else.

So play the game with no mods, just the DLC packs that came with the game. Ok, i have done this and it works fine when i leave the vault, full movement. I batch load my mods 5 at a time, reload the game at the entrance and exit the vault, movement was fine, disable that 5 and load in the next batch of 5, I have done this till all mods have been loaded 5 at a time, have full movement after exiting, yet when I load all mods in, I get no movement? Had no issues b4, just as i said, started a completely new game after deleting everything from the folder and now this happens. B4 i uninstall everything again, i am going to disable all the mods that require F4SE and play from the actual .exe file in F4, see if it is F4SE that is the issue.

 

 

Ok, doing it my way did not work either, so everything purged, all folders deleted and all registry files cleared out with Revo Uninstaller. Uninstalled and now back to downloading from steam, then the ardious task of downloading all the mods again via Vortex, probably be at this till midnight my time

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Oh boy, Ok, after installing all my mods again, I started a new game, with them all active, upon exiting, no movement. Disabled them all and started a new game with no active mods, full movement after leaving the vault. Saved, quit the game then loaded all the mods back in, loaded in my saved game, full movement, now i can play the game.

 

Thanks for the help @HeyYou

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It isn't just one of your mods causing the issue. Its an interaction between two, or more... mods that's doing it. So, re-enable your mods a couple at a time, and test. Do NOT disable any of them. Keep enabling more of them until it stops working. Then, disable the last set ONE at a time, until it works again. That will tell you which mod is part of the conflict.

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Ok, found the resulting mod that was causing the non movement. I have the Improved Map with Visible Roads 2.0, there is an additional file that adds to this mod, Improved Quest Objectives. This is the mod that is causing the issue. Once i disable Improved Quest Objectives, everything worked fine.

 

Again, Thankyou so much for pointing me in the right direction and putting up with my issue.

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