pepperman35 Posted January 20, 2023 Share Posted January 20, 2023 (edited) Could someone refresh my memory and inform me how to get rid of “Failed to load code for fragment” and have the actual code fragments there. Was working fine yesterday now its not. Edit: Was able to get base game and all dlcs to show up. I deleted CreationKitPrefs.ini and rebuilt the CreationKitCustom.ini file, adding the following to the [Papyrus] section. ; Include all DLC imports.sAdditionalImports="$(Source);Data\Scripts\Source\DLC06;Data\Scripts\Source\DLC05;Data\Scripts\Source\DLC04;Data\Scripts\Source\DLC03;Data\Scripts\Source\DLC02;Data\Scripts\Source\DLC01;Data\Scripts\Source\Base" Now to figure out why the script fragments from the mod I am working aren't showing up. Edited January 21, 2023 by pepperman35 Link to comment Share on other sites More sharing options...
Gerren0 Posted February 12, 2023 Share Posted February 12, 2023 Sounds like you need to extract them from the .ba2 Link to comment Share on other sites More sharing options...
SKKmods Posted February 12, 2023 Share Posted February 12, 2023 assuming you are using the default USER location rather than faffing about with namespaces you are missing that location. CreationKitCustom.ini [Papyrus] sScriptSourceFolder = ".\Data\Scripts\Source\User" sAdditionalImports = "$(source);.\Data\Scripts\Source\F4SE;.\Data\Scripts\Source\Base" I stick all the DLC script folders under .\source\base to help with recursive [ findstr.exe ] searches. Link to comment Share on other sites More sharing options...
pepperman35 Posted February 12, 2023 Author Share Posted February 12, 2023 Thanks, good to know. Link to comment Share on other sites More sharing options...
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