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CRS syndrome


pepperman35

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Could someone refresh my memory and inform me how to get rid of “Failed to load code for fragment” and have the actual code fragments there. Was working fine yesterday now its not.

 

Edit: Was able to get base game and all dlcs to show up. I deleted CreationKitPrefs.ini and rebuilt the CreationKitCustom.ini file, adding the following to the [Papyrus] section.

 

; Include all DLC imports.
sAdditionalImports="$(Source);Data\Scripts\Source\DLC06;Data\Scripts\Source\DLC05;Data\Scripts\Source\DLC04;Data\Scripts\Source\DLC03;Data\Scripts\Source\DLC02;Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"
Now to figure out why the script fragments from the mod I am working aren't showing up.
Edited by pepperman35
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  • 4 weeks later...

assuming you are using the default USER location rather than faffing about with namespaces you are missing that location.

 

CreationKitCustom.ini

[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source\User"
sAdditionalImports = "$(source);.\Data\Scripts\Source\F4SE;.\Data\Scripts\Source\Base"

 

I stick all the DLC script folders under .\source\base to help with recursive [ findstr.exe ] searches.

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