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Project APEX: Major Announcement


Vbgraphix

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We are back, and have decided to make Project APEX for Oblivion. The website is not updated yet to reflect this, but we are back.

 

Akrid, formerly Acrid, has rejoined our team, and is combining his resources from his mod Setra. We have new art and some new additions and subtractions to the storyline, so stay tuned.

 

If anyone is interested in joining, or starting back up again with us, email me here:

 

[email protected]

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Well our mod is an Epic TC meant for Morrowind. It has nothing to do with the morrowind storyline, and was intended to be as grand a story as morrowind, but working in harmony with many user mods. It was started a long time ago by myself, but because for a bunch of reasons was never finished.

 

We have tons of information on our website: http://www.milsys.com/apex/ (even more if you're a member)

 

We are going to be more organized and pragmatic about the way we approach the mod this time around, and we are very determined to finish it, but we need all the help we can get.

 

Expect to see mini mods released from our team for Morrowind in the coming months, such as items, creatures, and maybe some surprises.

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Your hit counter is commented out, but the text reference isn't?

(Sorry, I'm a nitpicker, I know)

 

<p align="center">Site Hits:</p>
     <p align="center"> <!--webbot bot="HitCounter" u-custom i-image="4" i-resetvalue="3400" PREVIEW="<strong>[Hit Counter]</strong>" i-digits="6" startspan --><img src="_vti_bin/fpcount.exe/apex/?Page=index.htm|Image=4|Digits=6" alt="Hit Counter"><!--webbot bot="HitCounter" i-checksum="57099" endspan --></p>

 

Read over the features, looks nice!

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Anyway its nothing to get all exicted about just yet, with oblivion problay a year away and all. I'll post a link to some screenies here of Morrowind loaded files, but they will be far from what the final product will look like.

We always intended Apex to be a slow process, now that we are changing game engines, we officaly pulled a Duke Nukem Forever! (meaning we never released our mod like they never will release thier game). As for the merging of our mods, I really dont have a mod to merge, basicly whats happening is I am making Setra for the morrowind engine as this gives me a way to test out models and stuff (sizing will be a issue and effects on the new file types etc.) Anyway Setra is just a test mod for Apex thats in development, I never intend to release it or add code to it even.

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  • 2 weeks later...

Um....how do tou know that you will be able to do the same thing with the construction set in oblivion. If I were you I would continue with morrowinds untill then. because you will be sitting on your arse doing nothing to add to this for a year.

 

 

whats this mod about?

-CG

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We have a lot of work to do with art, models, lore, music ect .... we have enough to keep us busy without the Oblivion CS.

 

The mod is very epic, and hard to explain simply. The website has tons of information available to you though... check it out.

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my advice to you is to keep your stuff organized and work really hard before oblivion comes out by like havuing concept art and making meshes and textures and creative ideas. it is hard to do something when you dont have it so make sure you are organized!

 

is there anything I could help with in this mod?

-CG

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