Bonafide Posted May 28, 2009 Share Posted May 28, 2009 I am surprised no one has already tried this since I have seen the portal gun in numerous games since "Portal" ranging from Unreal Tournament 3 to GTA Vice City. So anyway I thought I would request someone to make the portal gun from "Portal" Of course the gun model itself is not important [and might infringe copywrite] . Just the ability of shooting portals and the "speedy thing goes in, speedy thing comes out" mechanic :biggrin: Link to comment Share on other sites More sharing options...
TGBlank Posted May 28, 2009 Share Posted May 28, 2009 No can do. Use the search function next time, you'll find several threads where this has been explained. One grows tired of explaining the reasons over and over again. Link to comment Share on other sites More sharing options...
eleglas Posted May 28, 2009 Share Posted May 28, 2009 I'll tell you what I told the last 3 threads about this exact topic in the last week: Impossible, first, not only will you NOT be able to move the portals, to complex; you will also NOT be able to go through them, or even see them! Its all impossible, sorry. Link to comment Share on other sites More sharing options...
twilightblade Posted May 30, 2009 Share Posted May 30, 2009 cant u make a droppable door that u can access to go to someplace, and sneak to put it in your inventory? like the settler? but then ull have to find your door after using it, hehehe! ****, never mind Link to comment Share on other sites More sharing options...
Phoynix Posted May 30, 2009 Share Posted May 30, 2009 Twilight you just gave me an idea for a portable shop. Shop in a Hole.. Link to comment Share on other sites More sharing options...
Callighan Posted May 30, 2009 Share Posted May 30, 2009 The door or portable shop idea is doable. But a "speedy thing goes in, speedy thing comes out" mechanic is impossible. Link to comment Share on other sites More sharing options...
Bonafide Posted May 30, 2009 Author Share Posted May 30, 2009 Its sad to hear that this cant be done. It does surprise me though that it cant be done in a newer engine like FO3 considering it was done in GTA:Vice City which is pretty old now. Any link to an explanation why? Couldnt find it through search. Link to comment Share on other sites More sharing options...
ZeonicGlory Posted May 30, 2009 Share Posted May 30, 2009 My guess would be that some engines just aren't built for certain things. Link to comment Share on other sites More sharing options...
jaysus Posted May 30, 2009 Share Posted May 30, 2009 you can build stuff like that... just use a script that drops (placeatme or moveto) some kind of item that looks like a black hole in front of you, also let it spawn a cubic activator ontop or infront or around that hole... and just use a simple moveto script ontriggeractivate this is so fast that it doesnt need load times (at least as long as you dont leave the cell) question remains where do you moveto after you got in the hole?... and would it actually improve gameplay? Link to comment Share on other sites More sharing options...
TGBlank Posted May 30, 2009 Share Posted May 30, 2009 Which still haves 3 problems: 1) You won't be able to see the other side.. ever. 2) Fallout physics suck, speedy item goes in, thing that gibs everywhere and crashes the game comes out. Enjoy. 3) You'll get stuck 99% of the time with the floor/roof/walls. In other words. not worth the coding effort. Link to comment Share on other sites More sharing options...
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