AdeptusFreemanicus Posted February 4, 2023 Share Posted February 4, 2023 (edited) Hello, as many of you know lip file creation contains issues, at least in the lastest construction set, I though use the fixed version (extender). I created the wav, made sure it's mono, 64 kbps, 16 bit, and 44,100 Hz. But It doesn't work. I will upload the .wav I used just in case I made a mistake. If you don't wanna download/look at it yourself. I tried using the liptemplate as well but nope. I believe I tested the old construction set as well but I don't remember it working (My memory of that night is hazzy to say the least :wink:). My guess is maybe the .wav is broken, but I have no idea. I checked every lip file related posts and even a script that meant to automate it but nope. I spent quite a bit of time trying everything I can think of but nothing worked. Any help would be appreciated. Error log:[CSE] Generating LIP file for 'Data\Sound\Voice\HoarfrostCastle.esp\Imperial\M\HCGetCastle_GREETING_00009A0D_1'...[CSE] Using text.[CSE] Checking sound file [Data\Sound\Voice\HoarfrostCastle.esp\Imperial\M\HCGetCastle_GREETING_00009A0D_1.wav]...[CSE] LS Error - Data\Sound\Voice\HoarfrostCastle.esp\Imperial\M\HCGetCastle_GREETING_00009A0D_1.wav - "You there! It's obvious to look at you that you can handle yourself in a dangerous situation. I'm in need of help, you see." - "The specified sound file could not be loaded." Note: This Topic was originally in "Oblivion Mod Troubleshooting" under this. It's safe to say that was not the right place for it, so I'm reposting the topic here. Apologies for that mistake. Edited February 4, 2023 by AdeptusFreemanicus Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 8, 2023 Share Posted February 8, 2023 The folder ways for the dialogues depend of your linguistic version since the names of the races aren't always the same.Which language version do you use? Link to comment Share on other sites More sharing options...
AdeptusFreemanicus Posted February 9, 2023 Author Share Posted February 9, 2023 The folder ways for the dialogues depend of your linguistic version since the names of the races aren't always the same.Which language version do you use?Hey, thank you for the response, I use english. Link to comment Share on other sites More sharing options...
RomanR Posted February 14, 2023 Share Posted February 14, 2023 (edited) The line with "[CSE] LS Error gives you hint where is searching for wav and so you must rename a wav to this name and put it in or create requested directory. So recheck these two things: 1. Is your replica named HCGetCastle_GREETING_00009A0D_1.wav ?2. Is Sound\Voice\HoarfrostCastle.esp\Imperial\M\ folder present in Data directory and if so, is your wav under this name present in it? Edited February 14, 2023 by RomanR Link to comment Share on other sites More sharing options...
AdeptusFreemanicus Posted February 14, 2023 Author Share Posted February 14, 2023 The line with "[CSE] LS Error gives you hint where is searching for wav and so you must rename a wav to this name and put it in or create requested directory. So recheck these two things: 1. Is your replica named HCGetCastle_GREETING_00009A0D_1.wav ?2. Is Sound\Voice\HoarfrostCastle.esp\Imperial\M\ folder present in Data directory and if so, is your wav under this name present in it?Yeah, I tried to use other lines and it still didn't work, I tried using the old method without the Construction set extender and that didn't work either, it gave me the same error. I even tried three installations, one without any Oblivion folders, one in my main installation, and one with a clean installation and none of them worked. Thanks for the reply though. Link to comment Share on other sites More sharing options...
RomanR Posted February 15, 2023 Share Posted February 15, 2023 (edited) I forgot to ask one thing, is voice played in game when actor says this replica, or you hear silence only? Edited February 15, 2023 by RomanR Link to comment Share on other sites More sharing options...
kwoodard65 Posted April 28 Share Posted April 28 I am experiencing an error each time I attempt to generate lip against my mp3 file. I am using CSE. Link to comment Share on other sites More sharing options...
kwoodard65 Posted April 29 Share Posted April 29 All of my Mod NPC's have voice audio files. Link to comment Share on other sites More sharing options...
kwoodard65 Posted May 18 Share Posted May 18 This issue was resolved after reinstalling the latest version of CSE, all DLLs, developed by Shadme. All DLLs and other files must be installed under C:\Games\Oblivion Link to comment Share on other sites More sharing options...
kwoodard65 Posted May 18 Share Posted May 18 Oblivion family, I think is a best practice to use Audacity and export recorded audio in WAV format. Link to comment Share on other sites More sharing options...
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