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other grenades


pyroman666

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Then it's a matter of smoke.

I was at first thinking of a smoke effect marked as an explosion which has a scripted enchantment attached to it.

The script would do something along the lines of what Phoynix has described.

The problem lies in the smoke: create a new smoke animation which shows the smoke slowly coming out of the grenade, or use an existing smoke animation which smoke only goes upwards and does not cover a significant area.

 

Of course, there are other ways to do this. Adding smoke effects along the trajectory of the grenade which has the script effect attached might be doable.

 

Now it's only a question of who is interested and willing enough to do this.

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The alignment thing won't work, you'd need to call stopcombat and put them on the same faction.

 

Problem is the smoke grenade doesn't affect only those inside, it's specifically made to affect those outside, or more likely, across.

If you make it to affect only those inside, then you have a useless grenade that will charge you with crime everytime you attack under it's effect, will block your vision, and you'll still get shot by the muties outside.

 

If you make it affect everyone, then by throwing a grenade to the other side of the world, the mutie in front of you, who clearly isn't impeded in any way by the smoke, won't shoot you, in fact, he'll say hi and complain if you stumble upon a gun in the floor or steal.

 

 

There IS a reason why smoke grenades are either utterly broke or utterly useless against the AI on 90% of fps games (where the mechanics for the grenade has actually been coded on the engine, instead of a mod that haves a very limited access to combat data). They either stand around uselessly even when you're barely covered by the edge of the smoke, or they shoot you with perfect accuracy through 20 smoke screens.

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That will make you harder to spot while sneaking, they'd continue to see you if they're already in combat, and they'll still hit you with perfect accuracy all the time.

 

 

And you still fall in the inside vs outside vs across problem, which is the main reason why it is a waste of time to attempt.

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