pyroman666 Posted May 30, 2009 Share Posted May 30, 2009 We really need smoke, stun and flash grenades. I dont know where you would start on the coding but it would really make the game soo much better dont ya think? Link to comment Share on other sites More sharing options...
TGBlank Posted May 30, 2009 Share Posted May 30, 2009 You can start forgetting about effective smoke ones. Apart from that, i believe there are already mods, either made or in making, that do the other two. Link to comment Share on other sites More sharing options...
pyroman666 Posted May 30, 2009 Author Share Posted May 30, 2009 why not smoke? Is it just too hard to code with the gek? if so thats such a bummer Link to comment Share on other sites More sharing options...
Callighan Posted May 30, 2009 Share Posted May 30, 2009 The smoke special effect itself is easy. Making AIs become confused once in range of the smoke is the problem. Link to comment Share on other sites More sharing options...
Phoynix Posted May 30, 2009 Share Posted May 30, 2009 you could make npcs and the player in smoke all have the same alignment, or make the courage atrib that cause them to run and take cover set to 100% fear or however it works. Link to comment Share on other sites More sharing options...
Callighan Posted May 30, 2009 Share Posted May 30, 2009 Then it's a matter of smoke. I was at first thinking of a smoke effect marked as an explosion which has a scripted enchantment attached to it. The script would do something along the lines of what Phoynix has described. The problem lies in the smoke: create a new smoke animation which shows the smoke slowly coming out of the grenade, or use an existing smoke animation which smoke only goes upwards and does not cover a significant area. Of course, there are other ways to do this. Adding smoke effects along the trajectory of the grenade which has the script effect attached might be doable. Now it's only a question of who is interested and willing enough to do this. Link to comment Share on other sites More sharing options...
TGBlank Posted May 30, 2009 Share Posted May 30, 2009 The alignment thing won't work, you'd need to call stopcombat and put them on the same faction. Problem is the smoke grenade doesn't affect only those inside, it's specifically made to affect those outside, or more likely, across.If you make it to affect only those inside, then you have a useless grenade that will charge you with crime everytime you attack under it's effect, will block your vision, and you'll still get shot by the muties outside. If you make it affect everyone, then by throwing a grenade to the other side of the world, the mutie in front of you, who clearly isn't impeded in any way by the smoke, won't shoot you, in fact, he'll say hi and complain if you stumble upon a gun in the floor or steal. There IS a reason why smoke grenades are either utterly broke or utterly useless against the AI on 90% of fps games (where the mechanics for the grenade has actually been coded on the engine, instead of a mod that haves a very limited access to combat data). They either stand around uselessly even when you're barely covered by the edge of the smoke, or they shoot you with perfect accuracy through 20 smoke screens. Link to comment Share on other sites More sharing options...
pyroman666 Posted May 31, 2009 Author Share Posted May 31, 2009 wow huh I never new it was that hard Link to comment Share on other sites More sharing options...
rebel28 Posted May 31, 2009 Share Posted May 31, 2009 you could make it remove all perception. Link to comment Share on other sites More sharing options...
TGBlank Posted May 31, 2009 Share Posted May 31, 2009 That will make you harder to spot while sneaking, they'd continue to see you if they're already in combat, and they'll still hit you with perfect accuracy all the time. And you still fall in the inside vs outside vs across problem, which is the main reason why it is a waste of time to attempt. Link to comment Share on other sites More sharing options...
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