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A "tool"/app/webpage/ a way to plan your mod, before starting to make it


Myrvarg

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Hi,

 

I recently got some ideas for mods. I scribbled the main pointers in a notepad document (probable requirements/dependencies, description of what it does, etc. etc. ), but is there (I guess there probably is) a more organised, streamlined, pre-sectioned kinda tool, or a formatted edit-able shareable document where you can add all the details of your mod-to-be?

 

Some kind of "mod planner"?

 

I've tried searching a bit, but not knowing what such a tool or a service might be called, makes it hard.

 

Anyone else here heard of such, or actively using such a tool/service/doc to flesh out yur mods before starting on them?

 

Best regards, MV

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There's lots of tools and techniques you can use, all depends on what your mod will do. If it's scripting you can use software engineering diagrams like UML, data flow diagrams, class diagrams, entity relationship etc. Simple bullet point lists are good for high level feature lists and details. You can then use those to create user stories, which can then be turned into other diagrams I listed above.
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A good flow for complex mods, or just mods with a lot of different elements in play, is to make separate modules and blend them later

 

Like if you have a lot of npc noise, like records, races, skins, parts, etc. Make that its own module. The the same for all your spells or perks. Then another for quest and dialogue. Etc

 

Comes down to what makes a project easier to manage. You can use xedit to merge mods, or just use a merge tool when done

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