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Item Handling Extension (and solving so many issues)


BlazeStryker

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As we know, there are hard limits in the Fallout 4 game engine. Some are extendible, others are not. The 256 plugin hard limit fell with the advent of ESL files, with the new hard limit of 512 .ba2 files. There was only so much one could script in at all for the Bethesda Game Engine without a Script Extender.

 

Modders add to the game. They break precombines so clumpies are rendered as the individual objects they were made out of. That draws on the resources the game engine can bring to bear.

 

A question I have considered many times as I cussed out crashes for Fallout 4 and Skyrim Whatever Edition before that is if there were a way to increase the game engine's handling of instances, items, objects. Simply put, if the poor bastard can handle more things, a whole lot of problems would stop coming up, from the infamous Triangle of Death on down.

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My only recommendation is to consider what is enough.

The more variables you add to ANYTHING - the harder it is to manage.

Real Life or Game.

 

Moar isn't better. Better is better.

 

Modding your game is like watching Bill Murray trying to figure out which hole the gopher is going to pop out of - when he's got 10's to 100's to 1000's of holes to retreat to. It's a mission in futility. You need a foundation.....

 

Eliminate the un-necessary. Reduce those holes from 1000 to 10.

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  • 5 months later...

playing this game a few years on pc (we are in a pc forum - right ?) - i confirm and experienced always a stability problem with fo4 only if i ignored some simple rules:

 

-almost any config and ini change may impact game stability so backup before

-use ba2 only if necessary and for big mods

-test any mod before you install the next one and study the comments

-abstain from mods if the comment section is blocked by the author for no plausible reason

-avoid to install more than one mod at a time. it generally ends up in a mess if you encounter and want to reference instabilities.

-don't expect performance wonders the more your hardware is limited. fo4 is a resource hungry game especially if mods are not wisely chosen you can even cripple high end rig performance.

 

some important points are already mentioned in the posts above and i confirm them all!

there are obvious limits in a 2015 dx11 game also for a capable pc - try to understand and accept that

if you ignore them accept the consequences like severe fps drops, all kind of unmanageable instabilities.

technical improvements sometimes help to overcome some bottlenecks like the shifting game engine from from memory limited fo3 32bit to fo4 64bit or the expansion of vram available generally.

dlss and fsr are lowering the rendering demands and also help to improve performance - if applicable with some tricks.

 

 

but a 2015 game is mainly bound to its game engine and its limitations - state of the art at that time.

the triangle of death never existed for me as long as i avoided to scrap in these regions and to install additional clutter or to add terrain changing mods.

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