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Creating Heightmaps


Chazrp

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Hey guys, I'm currently in the process in making my mod called "Across the Water" which aims to add in alot of the world space that is on the other side of Hoover dam. I have created a created a greyscale heightmap but am having troubles getting the .esp to load into the geck so I can continue editing the world space.

 

Here are the steps that I have taken so far:

 

1)Taken a screen shot of a map area. (I'm aiming for my mod to be as closely based on the real life area as possible)

2)Scaled it in GIMP, changed the brightness, removed labels and made sure the colour levels were correct.

3)Imported the image into GeoControl 2 and generated it and then exported it in greyscale.

4)I then copied the .bmp into my TESAnnwyn directory.

5)I have now gone into TESAnnwyn and used the following command line "TESAnnwyn -i 5 -s 20 -w AcrosstheWater -x -32 -y -32 GreyscaleHeightMap.bmp"

6)A .esp file is generated called TESAnnwyn.esp.

7)I copied the .esp to my Data folder for NV. I load up FOMM and there are no masters for the plugin.

8)Opened the GECK and set TESAnnwyn.esp as the active file and FalloutNV.esm and the 4 main DLC esm as the files master and then saved the .esp.

9)The world space does not show up when I try and open the heightmap editor up in the geck.

 

 

I have a funny feeling that the Command Line I am using in TESAnnwyn is wrong and is creating a .esp for Fallout 3 rather than New Vegas. I have hunted through the internet for a suitable command line for New Vegas but cannot find it. Is there a full tutorial on what the different parts of the TESAnnwyn command line mean?

I have also read many tutorials on converting mods from Fallout 3 to New Vegas but every tutorial I have tried the programs require an installation of Fallout 3 to work. I do not have Fallout 3 so I am unable to do so.

 

I would be really appreciated if someone were to be able to help me out by either converting the .esp for me if they were to own Fallout 3 and New Vegas or if they were to tell me what I was doing wrong with TESAnnwyn or if there is an alternive to TESAnnwyn.

 

Many thanks,

Chazrp

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The best source for information about TESAnnywn is provided in the documentation for the utility. It's a lot to read if you're trying to find a quick fix for something, but it's all there.

 

By default, TESAnnwyn.esp has no masters. You will be able to open it up in both Fallout 3 and Fallout NV. It will do many things by default if you leave certain fields blank in the command line.

 

It's possible that you're importing junk data. Unlike the GECK, which simply crashes TESAnwynn will still allow you to import bad data.

 

That leaves image format. This may be helpful, under 'Import.'

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The best source for information about TESAnnywn is provided in the documentation for the utility. It's a lot to read if you're trying to find a quick fix for something, but it's all there.

 

By default, TESAnnwyn.esp has no masters. You will be able to open it up in both Fallout 3 and Fallout NV. It will do many things by default if you leave certain fields blank in the command line.

 

It's possible that you're importing junk data. Unlike the GECK, which simply crashes TESAnwynn will still allow you to import bad data.

 

That leaves image format. This may be helpful, under 'Import.'

 

Thanks for the reply, I have recently found a tutorial which is alot better than the method I was using.

 

http://forums.nexusmods.com/index.php?/topic/517230-tutorial-converting-a-dem-to-a-heightmap/?hl=%20tesannwyn

Many thanks for the tutorial by the way! It is very useful and has created a much more detailed landscape. :)

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