PJMail Posted March 21, 2023 Share Posted March 21, 2023 I add/remove AI packages on random NPC's via a script which does "MyRefAlias.ApplyToRef(NPC)" - (I have an empty quest with one unfilled refalias on it with the AI package attached). This works fine for NPC's but I have never attemped it on the Player - not even when they are AI driven...You must be doing fun stuff! Link to comment Share on other sites More sharing options...
84Cronos Posted March 21, 2023 Share Posted March 21, 2023 So far no luck. Using Game.ForceThirdPerson() Game.SetPlayerAIDriven(true) utility.wait(0.1) PSPlayerSandboxQ.start() PSPlayerSandboxQScene.start()in a magic effect and having a scene where the player has a sandbox package applied only lets the player stand around immovable Have you tested it with other packages and without the magic effect yet? I don't really know how sandbox packages are handled under the hood, it might be that they can't be applied to players. I'm not really sure. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 21, 2023 Author Share Posted March 21, 2023 Should have been more precise. It's added via a dummy potion so it works basically Link to comment Share on other sites More sharing options...
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