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Modded new pyromancies cannot be attuned


Mageikk

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Hello! I just got into modding DSR the other day. I use soulstuct by Grimrukh to do it because that seems like the easiest option so far.

 

One thing I am trying to do is adding new pyromancies. I managed to create one (both the spell itself and a "good" containing it) and add it to a shop, so it is in my inventory now. Everything looks good to me. However, when I try to attune it at a bonfire, it does not show up in the list at all (vanilla pyromancies do, the game it not broken fundamentally).

 

Everything I created started out as a copy of a standard pyromancy and I only changed what I was sure I understand (special effect, icon, animation variation and the flag to mark it a weapon buff). I would be grateful for any hints on what I might miss. Thanks in advance!

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  • 1 year later...

You need a sort index, It should be a 4 digit that starts with 31 (because it's a pyromancy) then edit spell category to pyromancy, reference type to special effect and i am sure you know the rest (I am actually not sure but you can simply copy from another weapon buff but swapping the word miracle or sorcery to pyromancy.)

And show hidden fields, Edit these little goodies to match actual weapon buffs, Don't forget that spells are in the spells section, Obviously.

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