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Cannot Complete Where Spirits Have Lease Quest


AGLNM01

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Hello, all.

 

I have started playing Oblivion again with a new character. I am currently working on the Where Spirits Have Lease quest and I am encountering a problem. I've spoken to Velwyn Benirus about Lifting The Curse. On entering the manor after him, I cannot complete the quest. Instead of asking me to lead the way, hoping there isn't too much fighting, he doesn't say anything, just stands there. If I talk to him, he just asks me, Do you want to continue to the manor? i am currently using the Better Benirus Manor and COBL mods, amonst others. I am currently using the latest version of Oblivion. I have tried a clean install, then reinstalled my mods again. Has anyone else encountered this problem and if so, would you please inform me how you solved it?

 

Thanks.

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From the UESP Wiki page Oblivion:Where Spirits Have Lease Bugs section:

 

Similar to the portal animation failing at the end of A Brush with Death, this problem can be caused by setting the default 30:1 timescale used by the game to something else. If you have used mods or console commands to change the default timescale, put the following in the command console before Velwyn starts opening the portal:
set timescale to 30
After the animation has completed, you may set the timescale back to your preferred value.
Sounds like you may not be at the portal yet, but changing timescale does have an effect on the game's script driven events.
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Hi, Stiker879,

 

Thanks for the advice. Unfortunately, when Velwyn Benirus enters Benirus Manor, instead of saying to my character You lead the way, Hopefully, there won't be too much fighting, he just stands still in the main entrance hall. If I try to talk to him, the only topic he has is Do you want to continue to the manor? If I say yes, he just speaks in affirmation, but still doesn't move. So we don't even get down to the portal. I forgot to mention in my first message, that I am using Oblivion Script Extender as well as Better Benirus Manor, Benirus Manor - Helping Hands, as well as the COBL version of its mod, amongst others.

 

Any further advice to resolve this problem would be gratefully appreciated.

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Using the console command getstage MS02 what do you get?

 

This quest has a bunch of QuestVariables as conditions for his AI packages as well as quest stages. If we get the current stage for MS02 then perhaps I can find the QuestVariable that is also required by the AI package that is not firing and we can then use getquestvariable in the console to find the current state of the QuestVariable (never tried this before, but I see the command listed on the UESP Wiki page that lists functions and console commands extracted from Oblivion.exe ... worth a shot).

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As I peeked into MS02 (internal Bethesda mark for this quest) scripts, I found these lines which activates next stage after Welvyn reaches to the manor with you:

begin onPackageEnd MS02VelwynManorEscort
	
if BenirusGreet == 0 
	if ( GetStage MS02 <= 85 )
		setstage MS02 87
		VelwynBenirusRef.StartConversation player, Greeting
		set BenirusGreet to 1
		set MS02.BenirusFollow to 1
		VelwynBenirusRef.EvaluatePackage
	endif
endif

end 

So the main problem seems to be that "MS02VelwynManorEscort" is still in progress even after Welvyn is there or something is blocking its end to be recognised by script. To end this package I found two conditions - he must reach to "XMarkerHeading" point (as he is standing, he propably is there already) located in cell named "AnvilBerinusManorHaunted" (haunted version of manor).

 

As I completed this quest myself without problems, the only problem could arise using mods. As author of original versions claims that his two mods are compatible and I'm using OBSE myself, my first try would be deactivete COBL and patched versions Better Benirus Manor and Benirus Manor - Helping Hands mods and try the originals. If it wasn't helping, I would try to start this quest from older save without these mods.

 

Edit: In package itself are three another conditions.

Edited by RomanR
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