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Posted
Hello,


I have created two guards for my house mod to help me with enemy encounters while at home. I have set the respawn flag for both of them when I didn't realise that a respawn takes 30 days. Of course, 30 days makes the guard concept completely obsolete. Now I wanted to set it to essential to prevent them from dying. I also made them a bit more resistible, but the game ignores these changes during the current playthrough.


I assume that after 30 days the game only spawns the known reference and not a new copy of the base actor? So changes like daily routines, better armor/weapons unfortunately don't work.


What I actually want to get at - Can I kill the guards currently placed in the game (Console?) and then spawn a new ref of the Base ID with changes? Or can I place my own spawn instead of the actor that is not bound to these 30 days ?


Posted

Duplicate guard so there is a new editor ID. Edit the new guard and set as essential. Select the original guard in the render window and use Control F to find and replace the original with your new guard. Delete the old guard from the object window. Try this.

Posted

Duplicate guard so there is a new editor ID. Edit the new guard and set as essential. Select the original guard in the render window and use Control F to find and replace the original with your new guard. Delete the old guard from the object window. Try this.

 

You often don't think of the obvious.
It took me a while because I had to redo a lot of things, but it works fine - so thank you very much.
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