Daimonicon Posted March 31, 2023 Share Posted March 31, 2023 Hello, I have created two guards for my house mod to help me with enemy encounters while at home. I have set the respawn flag for both of them when I didn't realise that a respawn takes 30 days. Of course, 30 days makes the guard concept completely obsolete. Now I wanted to set it to essential to prevent them from dying. I also made them a bit more resistible, but the game ignores these changes during the current playthrough. I assume that after 30 days the game only spawns the known reference and not a new copy of the base actor? So changes like daily routines, better armor/weapons unfortunately don't work. What I actually want to get at - Can I kill the guards currently placed in the game (Console?) and then spawn a new ref of the Base ID with changes? Or can I place my own spawn instead of the actor that is not bound to these 30 days ? Link to comment Share on other sites More sharing options...
greyday01 Posted April 2, 2023 Share Posted April 2, 2023 Duplicate guard so there is a new editor ID. Edit the new guard and set as essential. Select the original guard in the render window and use Control F to find and replace the original with your new guard. Delete the old guard from the object window. Try this. Link to comment Share on other sites More sharing options...
Daimonicon Posted April 5, 2023 Author Share Posted April 5, 2023 Duplicate guard so there is a new editor ID. Edit the new guard and set as essential. Select the original guard in the render window and use Control F to find and replace the original with your new guard. Delete the old guard from the object window. Try this. You often don't think of the obvious. It took me a while because I had to redo a lot of things, but it works fine - so thank you very much. Link to comment Share on other sites More sharing options...
Recommended Posts