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BlazeStryker

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People add settlements all the time here. Many are excellent. Some are in bad places and not so easy to work with. Some are (or are ALSO) in places of bad cell overlapping.

 

There are, of course, settlements in vanilla that are badly placed and/or stuck with overlapping cell issues. The Red Rocket outside of Sanctuary Hills would have served much better as an extension of the Sanctuary Hills settlement if at all, but it is (barely) workable if you avoid the dreaded Triangle issues with them and Abernathy Farm (not to mention nearby and object-rich Concord).

 

No, the worst one by far in the Commonwealth is Hangman's Alley. Its build space is hideous. It has a bunch of unscappable greeb. its surrounding cells intersect with those of Diamond City, leading to nightmares in their own right (especially for Diamond City Outskirts users) and the whole thing's in the middle of Boston. Many people gfo out of their way to negate getting assigned the place by Preston.

 

I say enough already. We need a mod to remove the workshop and make it not a settlement (maybe move to whole works to the hilltop over Vault 81 and make the clearing out be the Yao Guai there) and just wipe out the Raiders at Hangman's Alley because they're raiders. Bag the settlement option--it sucks!

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I just clear out the area. Activate the workshop & exit again. Leave it at that.

Same with most other 'settlements' except if there's already people there, in which case I build defenses and stuff.

 

Having 30 fully build settlements becomes unmanagable. (there's always something, like attacks, or the beds go missing again & stuff, so you end up hopping from problem to problem with settlements.

 

Without anything build & no settlers, nothing ever happens.

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  • 2 weeks later...

With Workshop Framework, I add two more steps.

 

1) Put in a bunch of turrets facing inward.

2) Remove the settlement from your list so you don't even have to see the stupid thing on your Pip-boy.

 

That first step is so what the raiders inevitably respawn they DIE. Rinse and repeat.

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