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WIP Mod - Swimming Pool Retexture


AbyssDragonModding

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Been learning Substance Designer over the last few months off and on, This is my first project not in a tutorial. As I am very new to Designer and have a lot to learn still, I will be posting here on progress. As I can only work on this on my free time and it takes hours and hours messing around and getting the effects I like until I get much more familiar with common nodes that I use for certain effects.

Substance Designer is very non destructive so for instance, I can make a version of the stairs texture with moss and a version without moss with a single simple slider change, or even reduce the effects of the said moss, scratches, dirt.

First one I am satisfied with is the texture for the SwimPoolStairs01.

My first iteration of the "SwimPoolStairs01" (which images are at the bottom of this first thread you can see) was pretty basic with just scratches and dirt, and a friend I sent images of this first iteration too said "I should add more like moss and stuff since it is in Fallout and change the colors to make it look older and not like normal concrete since its 200 years old." I will have a comparison of the original iteration and the newest one

[some cool Designer facts]

- Substance designer can export up to 8K (8192) Resolution, but I can have a working resolution of like 2K or lower without quality loss on export, making iterating performance much faster than if you where working in 4K.

- Substance Designer is all node based so materials are all non-destructive

- Substance Designer is the Industry Standard in material authoring for pretty much all studios now days along with its other software Substance Painter in the Substance 3D Suite

None of this has been tested in game yet, just Nifskope and other 3D viewing programs like Marmoset Toolbag to see what the actual PBR maps look like before the conversion over to Fallout 4.

I have no Idea when I will finish this, since designer takes hours and hours to iterate and mess with to make textures for me since I'm new to the program

[iMAGES]
[swimPoolStairs01]
[iteration 1 - No longer valid]
xc2fYfj.jpg

[Variant 2 - Current version - Moss covered version]
AtsVUa0.jpg
[Vanilla vs Moss covered version]
7kngpvb.jpg

*As always constructive criticism is always welcomed :)

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Can we get a clean one as well? :D

Very easy to do just change a couple sliders in designer and it can remove the dirt, moss and scratches. That is what I love about designer for textures like these very easy changes.

By clean I assume removing the dirt/moss from it but not the scratches?

 

Planning on releasing them in these resolutions too

8K (Experimental, prob not recommended but its there)

4K (Standard Resolution for the mod)

2K (Good quality with better performance than 4K)

1K (Same Resolution as vanilla)

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Without scratches would be good too. There are a fair few mods out that add 'clean' or 'new looking' objects to the build menues. After all, we don't want the commonwealth all living in shacks put together by the Larry, Curly, and Moe construction company. :D

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Without scratches would be good too. There are a fair few mods out that add 'clean' or 'new looking' objects to the build menues. After all, we don't want the commonwealth all living in shacks put together by the Larry, Curly, and Moe construction company. :D

Can you build pools in the workshop its been a while, or you just saying in general having a clean one , I think these are mainly assets for the open world unless I add some to the build menu but not sure how to do that.

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Without scratches would be good too. There are a fair few mods out that add 'clean' or 'new looking' objects to the build menues. After all, we don't want the commonwealth all living in shacks put together by the Larry, Curly, and Moe construction company. :D

Can you build pools in the workshop its been a while, or you just saying in general having a clean one , I think these are mainly assets for the open world unless I add some to the build menu but not sure how to do that.

 

I have a mod that allows me to build pools. I *think* they are vanilla assets, but, couldn't swear to that...

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Without scratches would be good too. There are a fair few mods out that add 'clean' or 'new looking' objects to the build menues. After all, we don't want the commonwealth all living in shacks put together by the Larry, Curly, and Moe construction company. :D

Can you build pools in the workshop its been a while, or you just saying in general having a clean one , I think these are mainly assets for the open world unless I add some to the build menu but not sure how to do that.

 

I have a mod that allows me to build pools. I *think* they are vanilla assets, but, couldn't swear to that...

 

Is it this mod by chance? He just has water markers for that one https://www.nexusmods.com/fallout4/mods/13316/

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Without scratches would be good too. There are a fair few mods out that add 'clean' or 'new looking' objects to the build menues. After all, we don't want the commonwealth all living in shacks put together by the Larry, Curly, and Moe construction company. :D

Can you build pools in the workshop its been a while, or you just saying in general having a clean one , I think these are mainly assets for the open world unless I add some to the build menu but not sure how to do that.

 

I have a mod that allows me to build pools. I *think* they are vanilla assets, but, couldn't swear to that...

 

Is it this mod by chance? He just has water markers for that one https://www.nexusmods.com/fallout4/mods/13316/

 

Yep, that would be the one. :D

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Without scratches would be good too. There are a fair few mods out that add 'clean' or 'new looking' objects to the build menues. After all, we don't want the commonwealth all living in shacks put together by the Larry, Curly, and Moe construction company. :D

Can you build pools in the workshop its been a while, or you just saying in general having a clean one , I think these are mainly assets for the open world unless I add some to the build menu but not sure how to do that.

 

I have a mod that allows me to build pools. I *think* they are vanilla assets, but, couldn't swear to that...

 

Is it this mod by chance? He just has water markers for that one https://www.nexusmods.com/fallout4/mods/13316/

 

Yep, that would be the one. :D

 

Looks like hes just using whatever is in the build menu and placing water markers. For these retextures they are under the "Architecture" Folder so probably just static meshes out for the open world

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Without scratches would be good too. There are a fair few mods out that add 'clean' or 'new looking' objects to the build menues. After all, we don't want the commonwealth all living in shacks put together by the Larry, Curly, and Moe construction company. :D

Can you build pools in the workshop its been a while, or you just saying in general having a clean one , I think these are mainly assets for the open world unless I add some to the build menu but not sure how to do that.

 

I have a mod that allows me to build pools. I *think* they are vanilla assets, but, couldn't swear to that...

 

Is it this mod by chance? He just has water markers for that one https://www.nexusmods.com/fallout4/mods/13316/

 

Yep, that would be the one. :D

 

Looks like hes just using whatever is in the build menu and placing water markers. For these retextures they are under the "Architecture" Folder so probably just static meshes out for the open world

 

You can turn any static mesh (amongst others) into a workshop piece, by adding a recipe with a menu-tree keyword for it. Its fairly easy to do. (only works properly if the mesh does have a collision.)

 

I've been thinking about creating one for vault building (with my vault pieces mod). Which of course would need a retexture to fit with the vault textures.

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