pr0xzy Posted April 9, 2023 Share Posted April 9, 2023 I'm having a lot of difficulty figuring this out. I created 3d text in blender and exported the OBJ, I then opened the OBJ in BodySlide and unchecked 'Smooth Seam Normals' I also unchecked Subindex. I can open the nif but am unable to do anything with it. When I try to copy the shape over to a different nif it does not work. It simply does not copy over. Any guidance would be greatly appreciated. Link to comment Share on other sites More sharing options...
pr0xzy Posted April 9, 2023 Author Share Posted April 9, 2023 (edited) I'm having a lot of difficulty figuring this out. I created 3d text in blender and exported the OBJ, I then opened the OBJ in BodySlide and unchecked 'Smooth Seam Normals' I also unchecked Subindex. I can open the nif but am unable to do anything with it. When I try to copy the shape over to a different nif it does not work. It simply does not copy over. Any guidance would be greatly appreciated.In nifskope when I try pasting my new object into an existing object I get the error: [7] Array Triangles invalid editI managed to get past this error and now when I click paste branch into another nif nothing happens. Nothing is transferred over. My question summed up:How do I get a 3d object from blender into Fallout 76?What's the work flow and what are the export import settings for the programs used. Please if anyone has any information on this I would greatly appreciate a lesson. Edited April 9, 2023 by pr0xzy Link to comment Share on other sites More sharing options...
Gremmy0 Posted May 23 Share Posted May 23 (edited) Hello I've been wasting so many hours with trying to fix custom meshes for Fallout 76. Using OutfitStudio can modify & add custom meshes onto existing models. Nifskope can add texture paths and collision. Edited May 25 by Gremmy0 Link to comment Share on other sites More sharing options...
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