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OBJ to NIF


pr0xzy

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I'm having a lot of difficulty figuring this out. I created 3d text in blender and exported the OBJ, I then opened the OBJ in BodySlide and unchecked 'Smooth Seam Normals' I also unchecked Subindex.

 

I can open the nif but am unable to do anything with it. When I try to copy the shape over to a different nif it does not work. It simply does not copy over. Any guidance would be greatly appreciated.

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I'm having a lot of difficulty figuring this out. I created 3d text in blender and exported the OBJ, I then opened the OBJ in BodySlide and unchecked 'Smooth Seam Normals' I also unchecked Subindex.

 

I can open the nif but am unable to do anything with it. When I try to copy the shape over to a different nif it does not work. It simply does not copy over. Any guidance would be greatly appreciated.

In nifskope when I try pasting my new object into an existing object I get the error: [7] Array Triangles invalid

 

edit

I managed to get past this error and now when I click paste branch into another nif nothing happens. Nothing is transferred over.

 

My question summed up:

How do I get a 3d object from blender into Fallout 76?

What's the work flow and what are the export import settings for the programs used. Please if anyone has any information on this I would greatly appreciate a lesson.

Edited by pr0xzy
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  • 1 year later...
Posted (edited)

Hello I've been wasting so many hours with trying to fix custom meshes for Fallout 76. Using OutfitStudio can modify & add custom meshes onto existing models. Nifskope can add texture paths and collision.

Edited by Gremmy0
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