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adding settlement menu manager as a dependency to my mod


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Ive made several workshop items for my mods that i usually dump into the vanilla menus but its getting out of hand since in some mods we are talking 100s of objects all over the place..

So i decided to make my own custom tab in the menu system.

Ive seen a few tutorials but wanted a safe way like adding SMM which also has its uninstall protocols .

Is it a good idea to use it as a dependency and build the menus with it or will it cause issues... ?

To clarify :

My mods are location mods that have many custom assets of which some are also buildable (buildings,vehicles,furniture etc.. )

Edited by greekrage
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i could make a separate plugin with the items but it will get messy if the same items are also in the location mod plugin with recipes...

Also the fact that people will start to complain about the plugin count as usual...

Edited by greekrage
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i could make a separate plugin with the items but it will get messy if the same items are also in the location mod plugin with recipes...

Also the fact that people will start to complain about the plugin count as usual...

 

i've been wrestling with that same question. (For my vault pieces mod)

So far I've done so without SMM, as I don't want any dependancies unless absolutely unavoidable.

 

...but it does have its merrits, Like avoiding the uninstall chem, which appears buggy in my case.

There seems to be a third option, where you are 'compatible' with SMM, but it is not a requirement. Still need to check on how that is supposed to work, but if viable I might choose that route sometime in the future.

 

edit:

Originally this mod was supposed to be part of another mod I'm working on, for a (or multiple) vault settlement building cave(s).

But I split it up in 2 for a number of reasons, higher in priority as "not to many mods".

 

Some people are just gonna want the building pieces, not the spaces.

Some people will just want the extra spaces.

Some people want both. (these might complain, so be it)

 

At the same time, the "vault settlement(s)" are still under heavy development and I don't think it will get released this year the way things are going. Had I chosen to keep it all in 1 mod, my vault pieces would not be available untill that time. (but now they are, some for about a year already)

Edited by RoNin1971
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i could make a separate plugin with the items but it will get messy if the same items are also in the location mod plugin with recipes...

Also the fact that people will start to complain about the plugin count as usual...

 

i've been wrestling with that same question. (For my vault pieces mod)

So far I've done so without SMM, as I don't want any dependancies unless absolutely unavoidable.

 

...but it does have its merrits, Like avoiding the uninstall chem, which appears buggy in my case.

There seems to be a third option, where you are 'compatible' with SMM, but it is not a requirement. Still need to check on how that is supposed to work, but if viable I might choose that route sometime in the future.

 

I posted this question in one of the FB groups im a member of and found that most builders are already using mods that require SMM ...Hence im going with it... I also looked at the list of mods that require it and its huge...

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