billyro Posted December 23, 2013 Share Posted December 23, 2013 Hi everyone. I've been trying to edit the animation for the idle stance. I can make the animation fine, but I cannot export it to a .kf file without it getting corrupted. I am using 3ds Max 2012 (educational version) and I am using this plugin: http://www.nexusmods.com/skyrim/mods/5622/? I can export normal meshes for Oblivion fine (I've made a few weapons that work perfectly in-game), but I cannot make animations export properly. They always end up at 110 bytes in filesize. The method I am using is as follows: 1. Import the vanilla body. http://puu.sh/5VRrx.jpg 2. Import the idle.kf http://puu.sh/5VRmU.png 3. Edit the animation http://puu.sh/5VRE7.jpg (Note: I'm not actually trying to do this for the animation - this is just an example) 4. Export http://puu.sh/5VRoC.png 5. Pull hair out, because the exported .kf file is corrupted. How exactly do I make the file export correctly? Link to comment Share on other sites More sharing options...
tardischan Posted October 25, 2014 Share Posted October 25, 2014 Might be super old and you may never read this, but this setting works for me. Top: Uncheck hidden nodes and collisionCHECK: Skeleton only Under MESH: Uncheck the last three CHECK: Generate Strips UNCHECK - Remove Extra Bones. Link to comment Share on other sites More sharing options...
billyro Posted October 25, 2014 Author Share Posted October 25, 2014 Thanks for replying, though I've given up on animations for now. Link to comment Share on other sites More sharing options...
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