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Export .kf for Oblivion not working


billyro

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Hi everyone.

 

I've been trying to edit the animation for the idle stance. I can make the animation fine, but I cannot export it to a .kf file without it getting corrupted.

 

I am using 3ds Max 2012 (educational version) and I am using this plugin: http://www.nexusmods.com/skyrim/mods/5622/?

 

I can export normal meshes for Oblivion fine (I've made a few weapons that work perfectly in-game), but I cannot make animations export properly. They always end up at 110 bytes in filesize.

 

 

 

 

The method I am using is as follows:

 

1. Import the vanilla body.

 

http://puu.sh/5VRrx.jpg

 

2. Import the idle.kf

 

http://puu.sh/5VRmU.png

 

3. Edit the animation

 

http://puu.sh/5VRE7.jpg (Note: I'm not actually trying to do this for the animation - this is just an example)

 

4. Export

 

http://puu.sh/5VRoC.png

 

5. Pull hair out, because the exported .kf file is corrupted.

 

 

 

How exactly do I make the file export correctly?

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