Dimitrisgb Posted May 14, 2023 Author Share Posted May 14, 2023 I can't find Shady Sam's script. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 14, 2023 Share Posted May 14, 2023 (edited) All the NPC's don't have a script and you don't need to script the NPC's to add topics. A quest script is a convenient mean to add topics and the conditions for a dialogue to apply depend of its filtering. Edited May 14, 2023 by Oblivionaddicted Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 14, 2023 Author Share Posted May 14, 2023 Can you be more specific with your instructions?, Like where should I click and what?Cause I find it difficult to understand.I also tried to make a new script and got an error message. The words "endif" and "end" were underlined in red. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 14, 2023 Share Posted May 14, 2023 What does your script look like? Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 14, 2023 Author Share Posted May 14, 2023 ScriptName JaraskasBackgroundshort DoOnceBegin GameMode addtopic JaraskasBackround set DoOnce to 1 StopQuest JaraskasBackground endifEnd Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 15, 2023 Share Posted May 15, 2023 (edited) Your quest and your script can not have the same editor ID. Your editor ID's are too generic, you should better follow my advice "to avoid the mod conflicts and the crashes they cause create editor ID's you aren't likely to find in the other mods ; a mix of your nickname, a short description and the acronym of your mod makes a perfect combination" You should use the Construction Set Extender, it gives more details about the things that don't work in a script. EDIT: Don't use Endif and your script will work. Edited May 16, 2023 by Oblivionaddicted Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 15, 2023 Author Share Posted May 15, 2023 I am using the Construction Set Extender. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 16, 2023 Author Share Posted May 16, 2023 Your quest and your script can not have the same editor ID. Your editor ID's are too generic, you should better follow my advice "to avoid the mod conflicts and the crashes they cause create editor ID's you aren't likely to find in the other mods ; a mix of your nickname, a short description and the acronym of your mod makes a perfect combination" You should use the Construction Set Extender, it gives more details about the things that don't work in a script. EDIT: Don't use Endif and your script will work. Ok, so this is what I wrote: ScriptName ELSRhoJaraskasBackground short DoOnce Begin GameMode addtopic JaraskasInfo set DoOnce to 1 StopQuest ELSRhondalBackground Endand still it's not working. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 17, 2023 Share Posted May 17, 2023 Did you set your script as a quest one and link it to a quest? Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 18, 2023 Author Share Posted May 18, 2023 Yes, I did , but it didn't work at first. All I had to do was wait. I swear, I gave up on it, I loaded a saved game, played some hours, went later to that settlement and BOOM, the MPC has a background story. Now even more NPC's have something more to tell the player.I even managed to put a small quest to buy a house in the area. Thanx fro your time and help. I appriciate it. Link to comment Share on other sites More sharing options...
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