7thsealord Posted December 24, 2013 Share Posted December 24, 2013 (edited) Reinstalled my game after a very long hiatus. Been playing it through for the first time in what seems like forever. Given what I have picked up about load order (and an especially good graphics card)., the game has been working much better than previously. ..... Until I got to the endgame with the Water Purifier. My character enters the chamber to fix the problem ... and dies. Immediate cut to Ron Perlman's closing monologue, etc. rather than waking up much later in the Citadel as should happen. Retry from last save and attempt to talk Fawkes into doing the deed (he won't). Broken Steel IS installed and seems to be functioning in other respects - I got the Broken Steel Level Cap message upon exiting 101, there are various other (working) mods that use same AND I had encounters with Broken Steel units (Hellfire Armor troops with Hvy Incineraters) after exiting Raven Rock). It may be that this is a very well-known problem that has been previously covered in depth - please direct me to the appropriate thread, if so. Load order follows. Entirely probable I messed up big time somewhere in that, but am clueless as to where. Any help or advice would be greatly appreciated. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmPoint Lookout Reborn by Jcro25.esmCALIBR.esmDCInteriors_ComboEdition.esmBackToAnchorage.esmThe Librarian.esmtubrrCompound.esmRZW_SlotMachine.esmJHBCloverPlus.esmHunters Ridge V4.espSydney Follower.espjasmine.espHatHair.espBusworldV1.05d.espGreenWorld.espBeefedUpCitadel.espMoira 100 Repair.espGhoulified Cromwell.espHalfReaverhp.espspecialbobblesmoved.espTimeScaleTo15.espLamplight Backdoor Exit.esplessviewdistance.espIncreasedWeaponDurability75.espIncreasedArmorDurability50.espClean-Deluxe GOTY.espDogmeat_WaitMegaton v1.1.espSensible Dismemberment Lite.espNoTheftComments.espNo Blur Effect.espClear Cell Buffers (no message).espDree Perks.espBenTweaks-FO3.esplevel100mod.espWastelandMastery.espThe Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.espRealism Poses.espFacialExpressions.espFeng Shui.espBA_Repair_GOTY.espBA_Repair_GOTY_Xtras.espBA_WRM.espBetter Companions Ess.espFawkes-warmachine.espBoudicaVoicedCompanion.espUncle Leo Companion.espCompanion Chiaki Kurosawa.espbittercup_comp.espVictoria.espCompanion Zhao Jiao.espGaryCompanion.espslaveraider.espslaveraider_newlook.espSgt. Rock.espFrazzled.espBetter Caravans.espMegatonOutdoorShower03.espVulturesRest.espVault-tec Labs.espFreddyFear.espBauPetSupplies.espMuseum.espMoriarty's Saloon Fen chui Mod.espParadiseLost.espNorthern Enclave Base.espCommonWealth of the North.espPeachCreekRuins.espVianna Beach House Additions.espMamaDolceBetter.espCanterburyCommonsInteriors.esptubRRCompound.espRivet City Merchants With Point Lookout.espJeffersonMemorialREDUX.espThe Traveler Project.espWEP Pack 1.espWEP Pack 2.espThe White House Rebuilt.espBonds GNR Studios.espTalon Outpost Expansion - Arlington.espTalon Outpost Expansion - Rivet City.espTalon Outpost Expansion - Canterbury Commons.espTalon Outpost Expansion - Megaton.espTalon Outpost Expansion - Takoma.espActionFigures.espEnclaveHideout.espTecVault.espCharliesSpaceLounge.espNewoffice.espHamiltonArmory.espEyebotTechnician.espBackpacks_witheffects.espUncleShubsSaladScissors.espWarblade.espGary23sfate.espDecoShampooAndSoap.espPortable Turrets.espWild Bill is Awesome.esp0vdsgingame.espTCMdivingsuit.esp01Tucu'sBandanas.espNew Toys - Aerospace.espMannequin.esp1alexscorpionsnipergear.esp700NE rifle.espNeunens Axes.espLee Enfield Rifle.espAlucardCasull.espTactical Flamer.espvaultgirlrp.espPersona_and_Secret.espTecknicaCyberpunk.espcolossus T51c.espGhostArmor HGEC - Conversion.espGhostArmor HGEC - Conversion FN92 VATSCAM.espTailor Maid.espTailor Maid Anchorage.espTailor Maid PITT.espTailor Maid Brokensteel.espTailor Maid ZETA.espTailor Maid Black Retex.espDespicable Dashwood v2.espRegulators.espBoosted Raiders.espRaiderMercenaryExpanded.espNot alone in the Wasteland anymore.espJHBCloverPlusOverride.espSydney Follower - Load Order Fix.espzzzMergedPatch0012.espTotal active plugins: 137Total plugins: 137 Edited December 24, 2013 by 7thsealord Link to comment Share on other sites More sharing options...
M48A5 Posted December 24, 2013 Share Posted December 24, 2013 If you have changed anything at all about your character, you will need this: http://www.nexusmods.com/fallout3/mods/6240/ Link to comment Share on other sites More sharing options...
BlackRampage Posted December 24, 2013 Share Posted December 24, 2013 Immediate cut to Ron Perlman's closing monologue, etc Totally unrelated, but I had no idea the monologue was done by Ron Perlman. From now on I'll be seeing Hellboy's face whenever I hear that monologue :tongue: Link to comment Share on other sites More sharing options...
7thsealord Posted December 25, 2013 Author Share Posted December 25, 2013 (edited) If you have changed anything at all about your character, you will need this: http://www.nexusmods.com/fallout3/mods/6240/ Other than Type 3 Body, no. And this was previously used with no apparent problems. Still, I'll give this a try (along with a couple of other things I've thought of) and see how it goes, thank you. EDIT: Nope, the above mod hasn't helped. Other thoughts / advice / comments still sought. Edited December 25, 2013 by 7thsealord Link to comment Share on other sites More sharing options...
7thsealord Posted December 25, 2013 Author Share Posted December 25, 2013 Immediate cut to Ron Perlman's closing monologue, etc Totally unrelated, but I had no idea the monologue was done by Ron Perlman. From now on I'll be seeing Hellboy's face whenever I hear that monologue :tongue: The guy gets around, what can I say? Link to comment Share on other sites More sharing options...
7thsealord Posted December 26, 2013 Author Share Posted December 26, 2013 (edited) Going to try killing off a bunch of mods and seeing if that makes any differance. Not optimistic, though. Having viewed the Wiki entry for this quest, I note that Colonel Autumn appeared the first time I entered the Rotunda, but went straight to combat instead of engaging in dialogue. The last few times I tried this bit (starting back at the Citadel each time), he did not appear at all. I've also realized that a few of the minor "tweak" mods I installed have not appeared at all (the fate of Gary23, the Lamplight Access, No Theft Comments, and possibly a couple of others). Not sure why, but very conceivably part of the same problem. Using console commands to get over this section and into the next phase (Broken Steel) might be a (last resort) option. If anyone can help out here, thank you in advance. Edited December 26, 2013 by 7thsealord Link to comment Share on other sites More sharing options...
BlackRampage Posted December 26, 2013 Share Posted December 26, 2013 Where in your load order did you put the crebsor mod? All the way at the bottom I hope? If you did, and it didn't work, try disabling all mods (feel free to leave the crebsor mod active though) and see if you can start Broken Steel that way. If you can, one of your mods might be at cause. Link to comment Share on other sites More sharing options...
7thsealord Posted December 26, 2013 Author Share Posted December 26, 2013 (edited) Where in your load order did you put the crebsor mod? All the way at the bottom I hope? If you did, and it didn't work, try disabling all mods (feel free to leave the crebsor mod active though) and see if you can start Broken Steel that way. If you can, one of your mods might be at cause. Only the Merged Patch is below it in load order. I presume CREBSOR should be included in that? As for the rest... yes, that would be a way to go. But continuing to "play" through the same scene umpteen more times (and then "reacquire" all the modded stuff) just to get past five @#$%^& minutes of mostly cutscene is NOT what I consider ideal. Edited December 26, 2013 by 7thsealord Link to comment Share on other sites More sharing options...
BlackRampage Posted December 26, 2013 Share Posted December 26, 2013 I presume CREBSOR should be included in that? Included in a merged patch? Too risky. Just place it all the way at the bottom, even under your patch. As for the rest... yes, that would be a way to go. But I have been making a lot of use of that stuff already, and having to get rid of all of it (and THEN reacquire) just for five @#$%^& minutes of mostly cutscene is NOT what I consider ideal. Understandable, but at this way you can check if one your mods is the culprit. Just make a savegame before entering the rotunda cell, disable all mods, check if BS starts. If it does, start enabling about 2 or 3 mods, then check again. With luck, you can pinpoint the exact mod which causes your issue and lose next to nothing of your stuff. Link to comment Share on other sites More sharing options...
7thsealord Posted December 26, 2013 Author Share Posted December 26, 2013 I presume CREBSOR should be included in that? Included in a merged patch? Too risky. Just place it all the way at the bottom, even under your patch. As for the rest... yes, that would be a way to go. But I have been making a lot of use of that stuff already, and having to get rid of all of it (and THEN reacquire) just for five @#$%^& minutes of mostly cutscene is NOT what I consider ideal. Understandable, but at this way you can check if one your mods is the culprit. Just make a savegame before entering the rotunda cell, disable all mods, check if BS starts. If it does, start enabling about 2 or 3 mods, then check again. With luck, you can pinpoint the exact mod which causes your issue and lose next to nothing of your stuff. R-i-g-h-t. I'll try what you suggest as regards CREBSOR later tonight, and see how I go before considering the other things. Thanks muchly for all your help, and here's hoping. Link to comment Share on other sites More sharing options...
Recommended Posts