11meister Posted January 2, 2014 Author Share Posted January 2, 2014 Hmm I was testing out the TPM shots and noticed there's a DAM x 1.15 and a DAM x 1.30, is this intentional? Yep. Will probably be combined into a single multiplyer soon once I'm done making these impact data sets. It was initially done for testing purposes/convenience. Any other feedback yet Arrkkusu? Are you running the game under an ENB? How does the enviroment mapping on the weapon itself look. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted January 3, 2014 Share Posted January 3, 2014 (edited) Hmm I was testing out the TPM shots and noticed there's a DAM x 1.15 and a DAM x 1.30, is this intentional? Yep. Will probably be combined into a single multiplyer soon once I'm done making these impact data sets. It was initially done for testing purposes/convenience. Any other feedback yet Arrkkusu? Are you running the game under an ENB? How does the enviroment mapping on the weapon itself look. I'll probably make a giant list of the good the bad and the ugly when I think I got everything covered. As for the enviroment map, I'm not too sure, it must be subtle because I don't notice it on the metal or the lens.http://farm8.staticflickr.com/7301/11721724786_7c8e3dc437_t.jpghttp://farm8.staticflickr.com/7385/11721319594_03bc2d08cf_t.jpghttp://farm4.staticflickr.com/3806/11720946785_e524c93993_t.jpghttp://farm8.staticflickr.com/7457/11721218873_0998e62da2_t.jpgLens shot because I noticed that the numbering is backward (this is from the front side), but I'm sure I mentioned it before already. I posted them as thumbnails so I don't make this page take any longer to load, just click on them to view them at full size. Edit: Oh and I don't know if this has been mentioned before yet, but the first person view has a bit of clipping towards the camera when Iron-sighting. Unfortunately I know it's probably something that can't be fixed without changing the mesh and raising the scope higher.http://farm6.staticflickr.com/5502/11721658635_36017af8f9_t.jpgEdit 2: Gah! Why in the gods is there an Abstergo logo! I am no templar! No but seriously, I think you've just become one of my favourite mod authors just because of that. Edited January 3, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
USAHELLFIGHTER Posted January 3, 2014 Share Posted January 3, 2014 Hmm I was testing out the TPM shots and noticed there's a DAM x 1.15 and a DAM x 1.30, is this intentional? Yep. Will probably be combined into a single multiplyer soon once I'm done making these impact data sets. It was initially done for testing purposes/convenience. Any other feedback yet Arrkkusu? Are you running the game under an ENB? How does the enviroment mapping on the weapon itself look. I'll probably make a giant list of the good the bad and the ugly when I think I got everything covered. As for the enviroment map, I'm not too sure, it must be subtle because I don't notice it on the metal or the lens.http://farm8.staticflickr.com/7301/11721724786_7c8e3dc437_t.jpghttp://farm8.staticflickr.com/7385/11721319594_03bc2d08cf_t.jpghttp://farm4.staticflickr.com/3806/11720946785_e524c93993_t.jpghttp://farm8.staticflickr.com/7457/11721218873_0998e62da2_t.jpgLens shot because I noticed that the numbering is backward (this is from the front side), but I'm sure I mentioned it before already. I posted them as thumbnails so I don't make this page take any longer to load, just click on them to view them at full size. Edit: Oh and I don't know if this has been mentioned before yet, but the first person view has a bit of clipping towards the camera when Iron-sighting. Unfortunately I know it's probably something that can't be fixed without changing the mesh and raising the scope higher.http://farm6.staticflickr.com/5502/11721658635_36017af8f9_t.jpgEdit 2: Gah! Why in the gods is there an Abstergo logo! I am no templar! No but seriously, I think you've just become one of my favourite mod authors just because of that. What ENB are you using ArekkusuStorm? I use MillENB I dont have the clipping problem in first person, but that is probably because i use DoA, which is shorter than comparable fem body replacers. ( i learned that from 11meister )BTW where is the Abstergo logo XD, i'm looking for it lol. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted January 3, 2014 Share Posted January 3, 2014 (edited) @USAHELLFIGHTER - I'm using the DDD ENB with the Somber ENB palette right now, but I usually use Alpenglow. Hmm, alright I'll fiddle around and see if I can get that clipping fixed then. As for the abstergo logo, it's on the pipboy picture of the ammo and on the mag itself if you TFC when reloading.http://farm4.staticflickr.com/3680/11722180533_84fe97b0cd_t.jpg Edited January 3, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
11meister Posted January 3, 2014 Author Share Posted January 3, 2014 (edited) @USAHELLFIGHTER - I'm using the DDD ENB with the Somber ENB palette right now, but I usually use Alpenglow. Hmm, alright I'll fiddle around and see if I can get that clipping fixed then. As for the abstergo logo, it's on the pipboy picture of the ammo and on the mag itself if you TFC when reloading.http://farm4.staticflickr.com/3680/11722180533_84fe97b0cd_t.jpg There's more than abstergo inffluences hidden away on that thing. More information to come when they quest content gets added. I'll probably make a giant list of the good the bad and the ugly when I think I got everything covered. As for the environment map, I'm not too sure, it must be subtle because I don't notice it on the metal or the lens. Lens shot because I noticed that the numbering is backward (this is from the front side), but I'm sure I mentioned it before already. I posted them as thumbnails so I don't make this page take any longer to load, just click on them to view them at full size. Edit: Oh and I don't know if this has been mentioned before yet, but the first person view has a bit of clipping towards the camera when Iron-sighting. Unfortunately I know it's probably something that can't be fixed without changing the mesh and raising the scope higher.http://farm6.staticflickr.com/5502/11721658635_36017af8f9_t.jpgEdit 2: Gah! Why in the gods is there an Abstergo logo! I am no templar! No but seriously, I think you've just become one of my favourite mod authors just because of that. Awesome pics Arekku! That DDD config is something I may have to try out :D - If you make any more at a high res - I'd be happy to use them as the thread title pic :laugh: - The environment map adds a slight reflection, and some blemishes to the polymer body. I've noticed its only really visible if you have an enb running. So I need to figure out a value that will allow it to be visible under default lighting without being completely washed out under enb. The only metal on the gun is the barrel / bolt / coil assembly - the lens has an environment map, but both it and the normal map are refusing to render in-game for some reason. They show up in the geck fine: http://img850.imageshack.us/img850/3367/hr3o.png But not in-game. I suspect it has something to do with the transparency, but I'm yet to crack it. - No you didn't mention the backwards numbering. :ermm: I'll see about flipping the texture at some point, but its fairly low priority to be honest. As much as I'm trying to buck the trend of weapon models in AAA games with obvious flaws/inaccuracies (fire selectors on safe for example, or no rounds in the magazine) - I've got bigger fish to fry for the moment. - Ah and the clipping :sad: - unfortunately I haven't made any ground on this yet. It appears to be caused by the camera flying through the weapon as it snaps to the ironsight node. I'm meant to be working with Xilandro to try and find a workaround for the iron-sight transition animation, which seems to be hard-coded into the game. I have always hated the way the camera instantly snaps to the aimed perspective - and if we manage to find any sort of solution, you can bet it'll be in the beta at some point. EDIT: Lovely composition on the "eye-spy" pic in your photostream. Edited January 4, 2014 by 11meister Link to comment Share on other sites More sharing options...
MBile Posted January 4, 2014 Share Posted January 4, 2014 may I suggest using HandGrip1 instead of the DEFAULT grip animation. It should resolve the left hand thumb from clipping into the handguard. I also noticed the 1st person picture where the receiver clips into the main screen while aiming. I would simply move the #Sightingnode forward on the X axis closer to the scope. If that wouldnt resolve it you might have to rethink the sight a bit by raising it. additionally about the clipping into the magazine, that might be the hardest to remedy. Assuming youre using the ReloadA (the same as the Fo3 Assault Rifle (G3)) finding the right reload animation is sometimes a pain. and then you have to put the correct animation nodes onto the model itself. anywhooo..... great work! Link to comment Share on other sites More sharing options...
11meister Posted January 4, 2014 Author Share Posted January 4, 2014 may I suggest using HandGrip1 instead of the DEFAULT grip animation. It should resolve the left hand thumb from clipping into the handguard. I also noticed the 1st person picture where the receiver clips into the main screen while aiming. I would simply move the #Sightingnode forward on the X axis closer to the scope. If that wouldnt resolve it you might have to rethink the sight a bit by raising it. additionally about the clipping into the magazine, that might be the hardest to remedy. Assuming youre using the ReloadA (the same as the Fo3 Assault Rifle (G3)) finding the right reload animation is sometimes a pain. and then you have to put the correct animation nodes onto the model itself. anywhooo..... great work! ? Thanks for the feedback MBile - would you like to become a beta tester by any chance? :tongue: - I'll give HandGrip1 a look, the hand clipping slightly isn't really that much of an issue at this point though. - Can't move the sighting node forwards - that changes the sight picture. As I said above, I'm working on a replacement for the ironsight animation anyway. - Not using reload A, its a custom one. And the current version is just a placeholder. The clipping has already been addressed. Again thanks for the tips, I hate to sound like some sort of nay-sayer. Its just none of the issues you outlined...are......issues..... :ermm: Link to comment Share on other sites More sharing options...
11meister Posted January 13, 2014 Author Share Posted January 13, 2014 New build coming soon. Most likely over the next two days or so. Stay tuned. 11 Link to comment Share on other sites More sharing options...
MBile Posted January 13, 2014 Share Posted January 13, 2014 may I suggest using HandGrip1 instead of the DEFAULT grip animation. It should resolve the left hand thumb from clipping into the handguard. I also noticed the 1st person picture where the receiver clips into the main screen while aiming. I would simply move the #Sightingnode forward on the X axis closer to the scope. If that wouldnt resolve it you might have to rethink the sight a bit by raising it. additionally about the clipping into the magazine, that might be the hardest to remedy. Assuming youre using the ReloadA (the same as the Fo3 Assault Rifle (G3)) finding the right reload animation is sometimes a pain. and then you have to put the correct animation nodes onto the model itself. anywhooo..... great work! ? Thanks for the feedback MBile - would you like to become a beta tester by any chance? :tongue: - I'll give HandGrip1 a look, the hand clipping slightly isn't really that much of an issue at this point though. - Can't move the sighting node forwards - that changes the sight picture. As I said above, I'm working on a replacement for the ironsight animation anyway. - Not using reload A, its a custom one. And the current version is just a placeholder. The clipping has already been addressed. Again thanks for the tips, I hate to sound like some sort of nay-sayer. Its just none of the issues you outlined...are......issues..... :ermm: ah yes. simple stuff always time consuming. Sure, I'd like to help out. It seems all i do these days is fuddle around with fallout weapons anyway. :D Link to comment Share on other sites More sharing options...
11meister Posted January 14, 2014 Author Share Posted January 14, 2014 ah yes. simple stuff always time consuming. Sure, I'd like to help out. It seems all i do these days is fuddle around with fallout weapons anyway. :D Ah it was YOU who PM'd me yesterday! :ohmy: Well no problem, I'll send you a copy of the beta agreement, and you can get the latest build in a jiffy. Always happy to have more people testing it, as long as they actually comment back here on the thread with their findings. :ermm: Quite a few seem to have gone silent. 11 Link to comment Share on other sites More sharing options...
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