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Some Melee issues


NeoTiger122

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...Better Melee combat in Fallout: Is it feasible? I remember when I played Fallout 1 and 2 as a wee little lad, you could aim your melee weapons, just like your firearms... Is it possible in the Gamebryo (Fallout 3 and Elder Scrolls 4) engine? It's kind of a pet peeve that I can't slo-mo cut someones head off :P

 

On that note! Has anyone here ever play Bushido Blade for the PSX?

How about Dark Messiah of Might and Magic for PC?

 

-This all boils down to... Is Fallout 3 modding open ended enough to allow hand to hand and blade to blade combat to become that "gritty and realistic" ?

 

-One last question friends! Any good tutorial websites to start modding Fallout 3? I'd rather not put you all to work :P

 

Thanks in advance!

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Current attempts at vats-able parts through melee hasn't been pretty, melee weapons are hardcoded to not use vats, so the only method is to make a "ranged" melee weapon, which in turn forces the weapon to use only a single attack animation, not to mention it's rather.. buggy.
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