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Rigging based on another object


esuriddick

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No idea how to do it in 3ds Max, but I'll be releasing a stand-alone version of my Blender Boneweight copy script in the next week or so (Python and Pyffi based).

 

I can send you a link to the current seam mender beta (which, with the right settings, acts as a stand-alone boneweight copy script) if you're interested.

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I've sent you a link to the current beta.

 

I haven't decided where I'll release it. There'll probably be a thread over at the niftools forum, and maybe a few other places.

 

I keep meaning to start uploading some of my tools here, maybe it's time.

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I've uploaded my new Stand-alone BoneWeight Copy Tool that can do everything from copy a single bone to rig an entire unskinned mesh.

 

http://www.nexusmods.com/skyrim/mods/49368/?

 

It's a *very* new beta, so I fully expect unexpected bugs once the community starts testing it on some of the more exotic nifs out there, but it's shown good results with my testers so far.

 

Please, don't hesitate to make comments, suggestions, and most importantly, please report any bugs you encounter.

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