RatB0Y68 Posted June 12, 2023 Share Posted June 12, 2023 I'm making a custom follower mod, they have custom armour. The armour has ground object meshes for when you drop them on the floor. They render fine in NifSkope but in the Creation Kit & the game they are invisible.Is there anything I can do in Nifskope to make them appear properly in the game & CK?The armour I'm using is essentially the Spartan Hoplite armour by RyanReos, the only difference is minor changes to the lighting effects & reassigned textures to a custom directory. Link to comment Share on other sites More sharing options...
scorrp10 Posted June 12, 2023 Share Posted June 12, 2023 You would have to upload one of those ground mesh files to where it can be downloaded and looked at. Link to comment Share on other sites More sharing options...
RatB0Y68 Posted June 12, 2023 Author Share Posted June 12, 2023 I managed to fix it. I rebuilt the meshes for the helms by importing the meshes from the wearable helms, then removing the skinning & the weighting. I discovered that these helms then worked in game.I looked at the other ground object meshes in Nifskope & discovered they still had the skinned flag checked. By removing this flag, I was able to see the meshes rendered in CK, it should work fine now. Link to comment Share on other sites More sharing options...
scorrp10 Posted June 12, 2023 Share Posted June 12, 2023 Chances are it will not. Dry dropping an item to ground in game. Ground meshes need to have a BSFadeNode type root.They should have a BSInvMarker and BSXFlags blocks, as well as bhkCollisionObject defining their havok collision properties. Generally, best option it to take one of Skyrim's own ground meshes for a similar sized mesh and copy those blocks over. Link to comment Share on other sites More sharing options...
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