Fuzion Shockwave Posted March 28, 2005 Share Posted March 28, 2005 Of course you should be able to take down Grizzly bears. If you are strong enough to carry many hundreds of pounds of stuff, and you are armed with a very large heavy weapon, you should take down almost any animal in one hit. Yet I do agree that the game is far too easy. Once you reach level 25 or so, no monsters are a problem. And gaining 25 levels takes just a few hours for me at the moment. I think that there should be special challange areas where you'd have to be level 100 to survive (not that hard either, but it's a step in the right direction). Make creatures like Winger Twilights waaaay stronger, I hate killing them in 2 or 3 hits when they should clearly be so powerful. And what's with Atronach's? They look like they should be extremely powerful, yet at level 2 they aren't even a challang. There should not be spells that are so unbalanced. I travel around the world with a few Jump spells. I can go across the world in 2 or 3 leaps- and can land almost exactly where I wanted... Link to comment Share on other sites More sharing options...
Adras Posted March 28, 2005 Share Posted March 28, 2005 I agree with you on the saving system, but thats only if you take advantage of it. You could always police yourself if your character dies start another one. Its nice to be able to reload in case you stuble into something over your head. Can you imagine losing weeks of character development just because you run into a grizzly. I realize this takes away from the reality but then again it is a fantasy world.<{POST_SNAPBACK}> I think they should do something likle Diablo 2 where you can only save when you exit, but you can save ina large city or something. Link to comment Share on other sites More sharing options...
MDRud216 Posted March 29, 2005 Author Share Posted March 29, 2005 or timed autosaves... or you can only save in towns but if you have npc's with you in the wilderness and you get "killed" you wake up in the nearest town- that would be realistic and encourage people to use the buddy system. Link to comment Share on other sites More sharing options...
Kevin Woodman Posted March 29, 2005 Share Posted March 29, 2005 Personally I like to be able to save anytime, you never know when real life will interupt you, and every now and then, not often but morrowind will will shut down all by itself, even on Xbox. And there's other ways to challenge your self, like not carrying any heal potions, wearing armor class you have a lower skill, or leaving your favorate sword at your house or somewhere and using a cheap weapon with your lowest skill. Or leaving all your weapons at home and use only magic, a few potions and scrolls, and whatever you happen to find. And of course theres the wonderful world of plugins. Some like GIANTS add some really hard creatures. And it's really easy to edit the stats of creatures and weapons to fit your character's level. I'm not argueing your point, i agree with everything on this thread, The game as/is can become unchallenging. Link to comment Share on other sites More sharing options...
MDRud216 Posted March 30, 2005 Author Share Posted March 30, 2005 yah, but of course it will also save when you exit the game... I just think you need to be in danger and feel in danger when you are in the wilderness, and if they can achieve that this game will be very succesful. Link to comment Share on other sites More sharing options...
Peregrine Posted March 30, 2005 Share Posted March 30, 2005 I think the save system needs to stay exactly as it is, for two reasons: 1) Morrowind was horribly unstable. Few things are as annoying as having the game crash after a lot of work, and having to redo it. 2) You might say you like the sense of danger right now, but you won't after having to redo a long quest for the 10th time just because the final fight is a tough one. It's going to be a lot less fun when you're spending more time replaying parts of the game because of a fatal mistake. The real problem with Morrowind's "boringness" is that balancing an rpg for high level characters gets really difficult. If you focus on high-level areas, you make things much more linear. If you focus on making things open-ended, you end up with more content than one character should be able to finish. Morrowind has the second problem, people insist on finishing everything with a single character, when they weren't intended to. Of course those quests aren't challenging, they were meant for a character half your level. The solution is to either accept easy fights, or start multiple characters. Link to comment Share on other sites More sharing options...
MDRud216 Posted March 30, 2005 Author Share Posted March 30, 2005 hmmm, good points- but to me It is worth it, the system would just have to be well thought out to balance between the two. Perhaps it could save when you enter a Dungeon, when you leave a town (and enter one), when you exit the game along with a timed autosave and of course when you rest. That would make sure you weren't redoing things tediously, but wouldn't give you the oppurtunity to bestow yourself with invulnerability through constant saving. Link to comment Share on other sites More sharing options...
Peregrine Posted March 30, 2005 Share Posted March 30, 2005 Trust me, it just gets irritating, unless the game is so easy that you don't need to reload very often. Replaying once, maybe, but after that, it's just frustrating and a reason to stop playing. It's far simpler to just have an at-will save system and let people decide how often they want to save, than to try to get that perfect balance. Link to comment Share on other sites More sharing options...
MDRud216 Posted March 30, 2005 Author Share Posted March 30, 2005 yep... I still think that this would force players to use more strategy and tactics to survive in the wilderness, but self-control works too** (I was bashed at the official forum) would about more intense combat though? that is a must-have Link to comment Share on other sites More sharing options...
SilvuruAgnost Posted March 30, 2005 Share Posted March 30, 2005 If you are like a god, then of course you will be able to take down a grizzly bear. If you are a lvl 1 warrior and you take down a grizzly(wich is really simple) thats bad. But if you are tired of that the animals are to easy, make them harder. Turn up their hp and attacks i the construction set and then it wont be easy. BTW The wolfs do flank you as they move all the time! :) Link to comment Share on other sites More sharing options...
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