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Edit Gold Cost of Enchanting/Spellmaking


gmoney549

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Well, there are two game settings which should affect the entire cost of enchanting or spellmaking - "fEnchantmentGoldMult" (default value is 10) and "fSpellmakingGoldMult" (deafult value is 3). You can find them in Construction Set under menu Gameplay->Settings...

 

You can try to edit them directly or using script. For scripting you will need two commands - GetGameSetting (GetGS for short) for reading and SetNumericGameSetting to change them. Second one is a OBSE command.

 

I'm inexperienced in this area, so it's propably all help I can give you.

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Well, there are two game settings which should affect the entire cost of enchanting or spellmaking - "fEnchantmentGoldMult" (default value is 10) and "fSpellmakingGoldMult" (deafult value is 3). You can find them in Construction Set under menu Gameplay->Settings...

 

You can try to edit them directly or using script. For scripting you will need two commands - GetGameSetting (GetGS for short) for reading and SetNumericGameSetting to change them. Second one is a OBSE command.

 

I'm inexperienced in this area, so it's propably all help I can give you.

Much appreciated, I'll take all the help I can get. Super new to this :)

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The enchantments for the equipments use the Constant effect barter factor in Gameplay -> Magic effects.

 

This setting determines the cost you have to pay for each percent of the enchantment and the additional value of the enchanted object. A worthless equipment remains worthless when enchanted by the way.

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It seems this is really as OblivionAddicted say - after some tests I found that editing these multipliers doesn't have any effect. I'm sorry for misleading post. But as "Constant effect barter factor" is a part of every Magic Effect, it can be difficult to work with it, as you're beginner (but not impossible).

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