strkrjns Posted June 16, 2009 Share Posted June 16, 2009 I have been playing error free for quite a while but ran into an issue when confronting the Enclave for the first time. The armor "Advanced Power Armor MKII" is getting the big red box. I can, as far as I can tell, see the entire suit through the red box. I AII'd, used the BSA manager in Little Boy, disabled the power armor altering mods, even tried to find the issue with FO3Edit, all with no success.Did I miss something obvious or overlook something searching this forum? Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmMart's Mutant Mod.esmCRAFT.esmFakePatch_v1.5.0.22c.ESMUnofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Operation Anchorage.espXFO_full_Preconfig_STANDALONE.espWeaponModKits.espwmk for xfo.espAlternate Start - Roleplayers.espCRAFT - Activation Perk.espWorkbench_Crafting_Expansion.espUPP - Quest Perks.espUPP - Experience Perks.espUPP - Pack 1.espUPP - Pack 2.espExplosive Entry.espRealFragGrenade.espSniperZooming.espDarNifiedUIF3.espDUIF3Extras.espSprint Mod.espExistence2.0.espDK_BulletTime.espFellout-SOTD.espFellout-Anchorage.espFellout-pipboylight.espFellout-BrokenSteel.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Broken Steel.espMart's Mutant Mod - XFO (not FOOK).espTUPAM.espTUPAM - The Pitt Addon.espTUPAM - Anchorage Addon.espTUPAM - Broken Steel Addon.esp Link to comment Share on other sites More sharing options...
Wandik Posted June 16, 2009 Share Posted June 16, 2009 hm... red boxes usually connect to textures error... but if you say you disabled all armor - changing mods, hmmm. did this iclude XFO as well? (never played this mod, so i don't know exactly what ot does..)however, i have a workaround :) try wonderful weijiesen's mod fond HERE. as far as you have "default" mash and texture referral, it should work... Link to comment Share on other sites More sharing options...
DigChrono Posted June 21, 2009 Share Posted June 21, 2009 could it be that you've set the textures in ArchiveInvalidation.txt? Link to comment Share on other sites More sharing options...
Drag0ntamer Posted June 21, 2009 Share Posted June 21, 2009 could it be that you've set the textures in ArchiveInvalidation.txt? Not a texture error it is a missing mesh error. I have this issue as well. I think I traced it back to the Unofficial Fallout 3 patch. It has to do with the .bsa not archiving. Still not sure if that is the cause or not but it is definitely something to do with a .bsa not being unpacked. Link to comment Share on other sites More sharing options...
DigChrono Posted June 21, 2009 Share Posted June 21, 2009 do you know if its an error in the BSA, where its slightly corrupt (but replacing it will fix it) or if its a bug with the unofficial patch? Link to comment Share on other sites More sharing options...
Drag0ntamer Posted June 21, 2009 Share Posted June 21, 2009 do you know if its an error in the BSA, where its slightly corrupt (but replacing it will fix it) or if its a bug with the unofficial patch? I don't know. I haven't tried replacing it. That's a good idea I'll so that right now :P EDIT: Reinstalling UF3P and re-unpacking all my .bsa's fixed the red ! for my MKII armor issue. Link to comment Share on other sites More sharing options...
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