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Fatal Error:Missing Masters. Where?


amokrun1

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So I have this patch that all of a sudden stops the game from launching because of the error for missing masters but all of the masters are active. The error box says xxx.esp is missing required files: and then lists nothing. Is there a way to find what files are missing, if any?

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That's the thing, I didn't touch the masters, all are set to active. xEdit reveals nothing either. Usually if there is a missing master it won't even load the plugin and it does just fine. All masters listed are present too.

 

But I know it has something to do with the DIAL records. I messed with those last night and must have done something borked because reverting to an old backup of the plugin without my changes shows no problems. A drag though nonetheless, as this means a little over two hours of changes down the drain. Oh well.

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One of the log files in your FNV directory should tell you which master file it is looking for.

 

Is it possible you accidentally changed the name of the master file in the GECK when you loaded up your mod?

 

I can't see how changing DIAL records would change the master file dependencies.

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