Fractalbase Posted July 9, 2023 Share Posted July 9, 2023 I've gone through my entire mod/load order and have come to the conclusion that my install of SSE (with AE) is now for some reason ignoring the files loadorder.txt and plugins.txt. I'm using Vortex. First, my modwatch. As an example of how I can verify this, here is the crash log that happens after ENB caching where, at the bottom, there is indication of 0 plugins: crash log. I cannot for the life of me figure out how the heck this situation happened or how to resolve it. Perhaps there is a nifty Vortex command that will fix this. But I've tried so much of everything... Any advice? Link to comment Share on other sites More sharing options...
showler Posted July 9, 2023 Share Posted July 9, 2023 I don't think the game uses those files with Vortex due to how profiles work. Link to comment Share on other sites More sharing options...
Fractalbase Posted July 9, 2023 Author Share Posted July 9, 2023 I strongly disagree, I've spent years using Vortex and SSE does or at least did use those files. Something recently changed, I know my Vortex got a little borked, and now those files seem to be ignored. How else will SSE know what plugins to load? Link to comment Share on other sites More sharing options...
Fractalbase Posted July 9, 2023 Author Share Posted July 9, 2023 I recently discovered the folder C:\Users\crichmond\AppData\Roaming\Vortex\skyrimse\profiles\rybIzrzw3being a potential location for plugins.txt and loadorder.txt, but I'm used to the folderC:\Users\crichmond\AppData\Local\Skyrim Special Editionbeing where at least Vortex maintains plugins.txt and loadorder.txt. Is there a reason why two locations? I'd prefer that SkyrimSE use the appdata/local location instead of the appdata/roaming location. Link to comment Share on other sites More sharing options...
7531Leonidas Posted July 9, 2023 Share Posted July 9, 2023 The 'profiles' folder allows you to set up different sets of mods for different playthrough options, and for testing, w/o totally blowing up a stable LO. Link to comment Share on other sites More sharing options...
Fractalbase Posted July 9, 2023 Author Share Posted July 9, 2023 my LO is/was stable, it just seems that SSE or at least SKSE isn't loading any plugins for some reasons. Any ideas as to why? Link to comment Share on other sites More sharing options...
showler Posted July 9, 2023 Share Posted July 9, 2023 Is there a reason why two locations? I'd prefer that SkyrimSE use the appdata/local location instead of the appdata/roaming location.I think Vortex rewrites the usual location with the file from the profiles location each time you switch profiles. That's how it maintains separate load orders per profile. Do you actually have 4200 ESP files? Even if almost all of them are ESP-FE's, that's gotta be breaking something. Link to comment Share on other sites More sharing options...
Fractalbase Posted July 9, 2023 Author Share Posted July 9, 2023 Is there a reason why two locations? I'd prefer that SkyrimSE use the appdata/local location instead of the appdata/roaming location.I think Vortex rewrites the usual location with the file from the profiles location each time you switch profiles. That's how it maintains separate load orders per profile. Do you actually have 4200 ESP files? Even if almost all of them are ESP-FE's, that's gotta be breaking something. as long as you maintain a maximum of 254 active and 4096 passive, that amount of plugins is fine if tailored correctly. I've had a pleasantly bug-free gameplay experience... until recently with oddness. I'm currently cleaning out old mod versions in Vortex to see if I can figure out the issue. Link to comment Share on other sites More sharing options...
7531Leonidas Posted July 10, 2023 Share Posted July 10, 2023 Are you sure that the 4096 limit is not like the 255/254 esp limit? (i.e. - leave the last one open for 4095 total) Link to comment Share on other sites More sharing options...
Fractalbase Posted July 11, 2023 Author Share Posted July 11, 2023 with active plugins, there are 2 reserved values -- FE (255th) or light plugins (thus ESP-FE), and FF (256th) which I'm not entirely certain but is for the active gameplay session.So that means 254 max active plugins.The light plugins don't have such reservations, so 4096. Link to comment Share on other sites More sharing options...
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