Ionutro Posted January 2, 2014 Share Posted January 2, 2014 (edited) So I was mucking about trying to make a custom Plasma Defender for myself when I came across a snag in my plan, I didn't know how to modify the green glow that certain sections of the weapon have when it's not being fired or reloaded, as seen here:http://i213.photobucket.com/albums/cc61/Dragonu_2007/ScreenShot50_zps1fbce1ea.png Knowing that I had correctly modified the glow map of the weapon, I knew that the glow must have been hardcoded into the mesh of the file, so after loading the .nif in nifskope and running its animation I noticed that indeed the sections changed from non-glowing towards glowing a slightly yellow shade of green, so I found the values that controlled the hue and changed it to cyan, as seen here: http://gyazo.com/a701684bec599b6e1ff7320d050853aa.png Well, after saving the modified mesh and loading the game up again I found -much to my annoyance- that the glow was still green. Loading the mesh up again to see if maybe I had accidentally NOT saved and finding that my changes were indeed applied I am now at a dead end and have no idea how I could change the color of the glow, and so I've decided to ask the Nexus community for aid. So, does anyone know how to change the glow? Edited January 2, 2014 by Ionutro Link to comment Share on other sites More sharing options...
TrickyVein Posted January 2, 2014 Share Posted January 2, 2014 In addition to the emittance color being controlled through the NiPosData in the materialcolorcontroller, the green glow could also be caused by 1) a glow map in the texture set and/or 2) vertex color information in the nitristripsdata Link to comment Share on other sites More sharing options...
Ionutro Posted January 3, 2014 Author Share Posted January 3, 2014 In addition to the emittance color being controlled through the NiPosData in the materialcolorcontroller, the green glow could also be caused by 1) a glow map in the texture set and/or 2) vertex color information in the nitristripsdata I already made sure that the mesh had the custom Glow Map I had made applied to it, originally as part of a texture set in the GECK and later on by directly changing what texture files the mesh used by default (I made a copy of the original mesh to use the alternate textures), and if it is in the vertex data, then I have no idea how I to change it in there. o~o Link to comment Share on other sites More sharing options...
Ionutro Posted January 10, 2014 Author Share Posted January 10, 2014 Bump. Link to comment Share on other sites More sharing options...
TrickyVein Posted January 10, 2014 Share Posted January 10, 2014 Click on the NiTriStrips that you think are glowing and in the Block Details window you'll see 'Vertex Colors.' They're just floating RGBA values [0, 1]. Link to comment Share on other sites More sharing options...
Ionutro Posted January 10, 2014 Author Share Posted January 10, 2014 "Has Vertex Colors" was set to 'no', so I was suspicious that vertex colors were to blame, but just to be certain I turned it to yes anyways and changed the vertex colors all to cyan and the glow on the Defender is still green despite everything I've tried so far. Link to comment Share on other sites More sharing options...
TrickyVein Posted January 11, 2014 Share Posted January 11, 2014 Then it's not really glowing and it's actually part of the texture. Use photoshop or gimp to paint it a different color. Link to comment Share on other sites More sharing options...
Ionutro Posted January 13, 2014 Author Share Posted January 13, 2014 (edited) Then it's not really glowing and it's actually part of the texture. Use photoshop or gimp to paint it a different color.But the texture already is a different color, the glowing areas are a light shade of blue both on the normal (Decal) texture and on the glow map, it also now glows blue when I pick it up after upgrading my graphics card (previously it just was blue but not glowing until I first fired it) but it then turns green after the first shot is fired from it. Edited January 13, 2014 by Ionutro Link to comment Share on other sites More sharing options...
Ionutro Posted January 14, 2014 Author Share Posted January 14, 2014 After examining the ingame behavior of the weapon when using it the emissive color of the sections seems to change dynamically so that they're red when reloading, green when idle, and black when firing the weapon, It's obviously controlled by "NiMaterialColorController" but I have no idea how to change it. Link to comment Share on other sites More sharing options...
Ionutro Posted January 24, 2014 Author Share Posted January 24, 2014 I'm not making this up, the glow starts off as blue when the weapon is equipped but becomes green after the first shot is fired. Link to comment Share on other sites More sharing options...
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