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Need help altering the glow of the Plasma Defender


Ionutro

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I've been having some learning experiences with scripting recently, and I'm trying to think of how to help.

Obviously it's not in scripting, but maybe it's an actual animation thing because when a gun fires, it might produce a muzzle flash or glow effect depending on the gun, if that was the case, it's possible that the animation is resetting it to the green because it's animation.

 

Alternatively, my friend told me today that when changing variables all ready in-place in the game, to make a new character, as the save data files would try to call upon the old settings rather than the new ones, I'm hoping this will help some(obviously I'm not that experienced myself).

 

Edit: Also, I just looked at the picture, there's a time thing in the values, could it be possible you weren't taking in the fourth dimension when changing the color?(Kind of goes back to animation, but still)

Edited by HakunoWolf
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The OP has everything he needs to know. The green color is controlled through at least one of the following:

 

  1. The vertex color data;
  2. The material properties: emittance;
  3. The RGB value set in the data for the controller. Including for any and all sequences.

 

It's not scripted. It's not stored in the save game data. The engine is object based, and this is the object.

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  • 6 months later...

Heya, sorry for the extremely late reply,just wanted to say that I've already tried modifying the vertex colors, the emissive color, and the XYZ values in NiPoseData but have had no luck, it still switches to green, I'm starting to believe God is f***ing with me, I swear.

 

EDIT: And yes, the glow map is blue, not green, hell, it's not even green on the original Plasma Defender, it's actually white.

Edited by Ionutro
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