Jump to content

[SSE] From Oblivion to Skyrim


BlueSteelRanger

Recommended Posts

Salutations, Nexus!

 

So, I was directed here since I lack the skill with Blender.

 

I have a piece of jewellery, a necklace specifically, that I managed to make in Oblivion. I'm kind of proud of it and the design itself has personal significance to me.

 

I have the extracted mesh and texture.

 

Might i request assistance to essentially translate this item from Oblivion and stick it into Skyrim?

 

All the best,

--BSR

Link to comment
Share on other sites

You don't need a BSA. Just go to any Oblivion armor mod (like this one) and click 'Preview file contents'. Or just manual download it and unzip using 7Zip.

It looks like Oblivion uses pretty much the same file structure as Skyrim.

 

You create a separate work folder for your mod, and under it, setup the file structure just for your mod files. Then you zip the whole thing up.

 

P.S. or you can just upload the mesh and textures on any file-sharing service like Google Drive.

Link to comment
Share on other sites

/facepalm. That BSA contains ONLY YOUR ESP FILE. Which is the one thing that is NOT supposed to go into a BSA.

 

OK, step by step.

Lets assume that 'TES4' is your Oblivion installation path. Inside it, it has 'Data' folder. That is the folder that contain all the .esp and .esm files as well as various resource directories, such as meshes, textures, sounds, etc.

 

1. Somewhere on your PC, you create a folder "MyMod"

2. You copy your bsrwentowerhome.esp from TES4\Data to MyMod

3. Locate your necklace mesh file somewhere under TES4\Data\meshes. Lets Pretend it is TES4\Data\meshes\MyModStuff\Necklace.nif

4. In MyMod folder, you create 'meshes' folder. Inside that, you create 'MyModStuff' folder. In there, you copy the Necklace.nif file.

5. Locate your necklace textures somewhere under TES4\Data\textures. Lets pretend they are Necklace.dds and Necklace_n.dds in TES4\Data\textures\MyModStuff\

6. In MyMod, you create 'textures' folder. Inside that, you create 'MyModStuff' folder. In there, you copy the Necklace.dds and Necklace_n.dds files.

7. In MyMod, select all of its contents, and zip them up into a file.

 

Again, look at the file structure of the mod I linked previously.

Link to comment
Share on other sites

As far as BSA files go, get Oblivion's BSA Unpacker utility, and use it to check your .bsa before uploading.

 

Here is an example screenshot of what it looks like when I open a .bsa from This mod

 

mTQsdWK.jpg

 

 

When your bsa contents instead looks like this, you definitely did it wrong.

 

w0NFojX.jpg

 

 

Seriously, just upload mesh and textures to Google Drive or something.

Link to comment
Share on other sites

Oh, bloody... ::facepalm:: I love it when my reader tech misses sh&t. Aye yi yi. This thing reads off the description and misses the blasted spoiler tags in the freaking tutorial. I swear, I need to update the stupid thing again.

 

There are days when I despise the fact my eyes do not work.

 

All right. Meshes folder. Got it. Textures folder. Got it. BSAunpacker, got it, checking it.

 

Crossing my fingers that this time, JAWS bloody did what I told it to.

https://www.nexusmods.com/oblivion/mods/51120

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...