furzball Posted June 21, 2009 Share Posted June 21, 2009 How much work would it take to make destructible stuff? Like say you fire a spell at a building and it blasts the wall apart. Two swords collide and one breaks in half. Stuff of that sort? Link to comment Share on other sites More sharing options...
tolonen99 Posted June 22, 2009 Share Posted June 22, 2009 very much, needs a lot skills, modders, time and programs. It would be cool but not possible i think. Link to comment Share on other sites More sharing options...
fiddi Posted June 23, 2009 Share Posted June 23, 2009 You can always email Bethsoft and tell them your idea for upcoming Elder scrolls V... Just a thought Link to comment Share on other sites More sharing options...
Apophilius Posted June 23, 2009 Share Posted June 23, 2009 A firespell firing at a building and blowing up a wall would be difficult to do because not only would it alter the game terribly, but the nif files for buildings aren't a 4 walls and a ceiling, its a whole building. So you'd have to replace every NIF file and place each part separately manually in the game. IT WOULD TAKE FOREVER, but possible. As for the two weapons hitting and one breaking, that would also be difficult because you'd need to add a new animation and script into the combat maneuvers, but again, that's also possible (I think there's actually a mod that does this already) However, making it so when you hit a shield and your sword breaks is very possible and pretty easy I think. You'd use the disarm animation when you hit a shield and you'd remove the normal sword and add two halves broken halves to the player's inventory, where he/she can then get it repaired. Link to comment Share on other sites More sharing options...
furzball Posted June 26, 2009 Author Share Posted June 26, 2009 So someone wouldnt be able to say create a custom house that comes in balanced parts that could be knocked over as a demo of the idea. Then slowly we work off that. Or just have a default mold, then if something receives enough "Damage" it would run an animation and become another static structure? Somewhat similar to trying to put new monster creatures in the game, at least I think. Link to comment Share on other sites More sharing options...
TheCalliton Posted June 26, 2009 Share Posted June 26, 2009 i think emailing bethesda is your best bet Link to comment Share on other sites More sharing options...
LHammonds Posted June 26, 2009 Share Posted June 26, 2009 making everything destructible? Not a good idea. But it could be done for certain scenarios. You could have a "fake" wall that hides a pathway beyond but you would need to use magic attacks to open it, etc. Or have a bridge that has collapsible pieces as you walk on them. I've seen both of these done in a youtube sneak peek. I believe it was Saiden Storm that did it. Activator's By Saiden Storm Modular Tower LHammonds Link to comment Share on other sites More sharing options...
furzball Posted June 27, 2009 Author Share Posted June 27, 2009 Looks like there isnt resource files for that on TESNEXUS but could someone explain how activators work? Link to comment Share on other sites More sharing options...
jefe323 Posted June 27, 2009 Share Posted June 27, 2009 Looks like there isnt resource files for that on TESNEXUS but could someone explain how activators work? From the CS wiki: http://cs.elderscrolls.com/constwiki/index.php/Activator Link to comment Share on other sites More sharing options...
LHammonds Posted June 30, 2009 Share Posted June 30, 2009 It should not be very difficult for a modeler to take an existing object and slice it up to make a multi-piece destructible version. The trick is making them work effectively in the CS...such as making them "hold up" while you walk across them and then have them "break away" and fall down...or make it where it requires multiple blasts to break through the fake wall, etc. Then again, I am just speculating about all this so take what I say with a grain of salt. :D LHammonds Link to comment Share on other sites More sharing options...
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