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Broom/Sweeping animations?


Drazhar753

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hey all

 

So, I'd like to know if there's a way for the player to use the broom / sweeping animations, as well as holding said broom. I found the correct animations in the Animations.bsa and I can run them using FNIS new idles, but the broom isn't in my characters hands. Does anyone know a way?

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Instead of

 

b <your_AE> AnimObjectsSweepingIdleBase.hkx

 

you define the AE with

 

o <your_AE> AnimObjectsSweepingIdleBase.hkx ..\AnimObjectSweeping

 

(AnimObjectSweeping is the standard AnimObject, defined in the CK)

 

But as much as I want to support you using FNIS, in your case this is not necessary. You can do it with vanilla mean. :smile:

 

Debug.SendAnimationEvent(player, "IdleLooseSweepingStart")

And that's even better then FNIS, because it also includes the dynamic alternation with the sweeping variant.

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  • 4 years later...

You can easily do it yourself:

In FNIS Spells, meshes\character\animations\FNISSpells\FNIS_FNISSpells_List.txt, Line 133, replace

o -a FNISSPb1 FNISSPb001.hkx AnimObjectFNISb001
with
o -a AnimObjectsSweepingIdleBase.hkx ..\AnimObjectSweeping
And the run FNIS. Then you can use the animation with spell "B1".

 

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