Drazhar753 Posted January 8, 2014 Share Posted January 8, 2014 hey all So, I'd like to know if there's a way for the player to use the broom / sweeping animations, as well as holding said broom. I found the correct animations in the Animations.bsa and I can run them using FNIS new idles, but the broom isn't in my characters hands. Does anyone know a way? Link to comment Share on other sites More sharing options...
Drazhar753 Posted January 9, 2014 Author Share Posted January 9, 2014 bump :) Link to comment Share on other sites More sharing options...
fore Posted January 10, 2014 Share Posted January 10, 2014 Instead of b <your_AE> AnimObjectsSweepingIdleBase.hkx you define the AE with o <your_AE> AnimObjectsSweepingIdleBase.hkx ..\AnimObjectSweeping (AnimObjectSweeping is the standard AnimObject, defined in the CK) But as much as I want to support you using FNIS, in your case this is not necessary. You can do it with vanilla mean. :smile: Debug.SendAnimationEvent(player, "IdleLooseSweepingStart")And that's even better then FNIS, because it also includes the dynamic alternation with the sweeping variant. Link to comment Share on other sites More sharing options...
tcbflash Posted January 2, 2019 Share Posted January 2, 2019 Please do this modddd!!! Link to comment Share on other sites More sharing options...
fore Posted January 2, 2019 Share Posted January 2, 2019 You can easily do it yourself:In FNIS Spells, meshes\character\animations\FNISSpells\FNIS_FNISSpells_List.txt, Line 133, replace o -a FNISSPb1 FNISSPb001.hkx AnimObjectFNISb001with o -a AnimObjectsSweepingIdleBase.hkx ..\AnimObjectSweeping And the run FNIS. Then you can use the animation with spell "B1". Link to comment Share on other sites More sharing options...
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