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Power armor frames Ref. I.D. in default locations


flatbush71

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by any slim chance would anybody know where there is a list of the Reference I.D.s of the power armor frames in their default locations ?

I was going to try and see if I can recycle them back to their original locations.

I've built something like 250 sets on this 3 year play through & I've forgotten which ones they are.

 

Buck

(World's Oldest FO / ES player)

 

just a few

 

https://ibb.co/kgXTxKv

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I don't have a list of their locations but the game keeps this information in the form of "EditorLocation". You'd need to have a small mod that moves them back to their original places.

 

In the Creation Kit, make a new Quest, add a RefCollectionAlias, choose FillType = Conditions. Add the conditions HasKeyword(FurnitureTypePowerArmor) == 1 AND HasKeyword(IgnoreWorkbenchData) == 1 AND HasKeyword(Workbench_General) == 0. Run on: Subject.

 

Attach a script like this to the quest:

 

 

Event OnQuestInit()
	RefCollectionAlias PAFurnitures = GetAlias(0) as RefCollectionAlias
	Int Count = PAFurnitures.GetCount()
	Int Index = Count - 1
	While Index >= 0
		ObjectReference LoopRef = PAFurnitures.GetAt(Index)
		If LoopRef
			LoopRef.MoveToMyEditorLocation()
		EndIf
		Index = Index - 1
	EndWhile
EndEvent

 

 

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Thanks LarannKiar

In my 70s that is just about beyond my capabilities.

I understand what your saying but I seriously doubt I'd get it to run correctly.

Let me ask you this.

Would the RF I.D.s be the same in a new game start ?

I had considered just starting a new game & TGM to about half the locations I wanted to use & writing them down on a list.

And then going back to the old save & recycling the correct frames.

They do return to the default location if you have the correct I.D.

I only wanted about half of the locations that are on the main map.

If I could get the correct list I would post it here for everyone else to use for what ever they wanted.

Edited by flatbush71
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  • 3 weeks later...

well in this new playthrough I have found THESE so far ..

X-01 00169427 ?
T-51 00152ab1 N.G. Yard
X-01 001e5f8e APC check
T-45 0014f5d7 E ontop freeway from graygarden
T-51 ? Natick Mil
X-01 00152aa9 Ft Strong
X-01 000370e3 ?
X-01 0015e43b NW Wattz
T-60 0007077c N.G. Bunker
Frame 001ed5c2 Revere Satt
X-01 0015e147 ?
T-51 00152f47 west of Croup
X-01 ff027772 HubCityAuto
X-01 00091b9c Boomer’s
X-51 00153131 APC W of Finch

 

DISREGARD the Model numbers of the PA's .. i found a way to DUPLICATE completely maximum upgraded PA pieces by console commands,
build TWO Storage Trunks .. one will be your SOURCE .. the other will be your TARGET
Transfer as many PA pieces completely modded up to max as you want into the FIRST container ..
then CLICK (in console) on the 2nd container and write down it's REFID
then exit console, go back to the 1st trunk where you put your pieces
enter console again and click on the FIRST trunk (where you put your pieces) and enter
duplicateallitems <REFID of the target container>
enter
exit console... and VOILA you have duplicate pieces in the 2nd trunk now

CAUTION everything that is inside your TARGET trunk prior to doing this will disappear when the new items arrive so make sure your Target trunk is empty before hand

 

cheers

Edited by Drivinghard
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well in this new playthrough I have found THESE so far ..

 

X-01 00169427 ?
T-51 00152ab1 N.G. Yard
X-01 001e5f8e APC check
T-45 0014f5d7 E ontop freeway from graygarden
T-51 ? Natick Mil
X-01 00152aa9 Ft Strong
X-01 000370e3 ?
X-01 0015e43b NW Wattz
T-60 0007077c N.G. Bunker
Frame 001ed5c2 Revere Satt
X-01 0015e147 ?
T-51 00152f47 west of Croup
X-01 ff027772 HubCityAuto
X-01 00091b9c Boomer’s
X-51 00153131 APC W of Finch

 

DISREGARD the Model numbers of the PA's .. i found a way to DUPLICATE completely maximum upgraded PA pieces by console commands,

build TWO Storage Trunks .. one will be your SOURCE .. the other will be your TARGET

Transfer as many PA pieces completely modded up to max as you want into the FIRST container ..

then CLICK (in console) on the 2nd container and write down it's REFID

then exit console, go back to the 1st trunk where you put your pieces

enter console again and click on the FIRST trunk (where you put your pieces) and enter

duplicateallitems <REFID of the target container>

enter

exit console... and VOILA you have duplicate pieces in the 2nd trunk now

 

CAUTION everything that is inside your TARGET trunk prior to doing this will disappear when the new items arrive so make sure your Target trunk is empty before hand

 

cheers

 

So i really want 3 trunks to do this.

1 source of modded amor parts

1 target trunk

1 trunk to store the duplicated gear from the target trunk

 

:)

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haha ..
depends on your 'Carryweight' :smile:
and like seriously ? why bloat a save file (reducing game mileage) by traveling around and questing to get the gear :smile:

And of COURSE this works with clothing and armor and items with ballistic weave..
and ALSO all of your modded up weapons .. :)

Edited by Drivinghard
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