SirGalahad Posted January 10, 2014 Share Posted January 10, 2014 I have to assume that the bad angles are often the result of the script working to avoid clipping. Would it not have been better for the camera to have been further back, and only shoot from angles that avoid clipping through objects altogether? With the random zooming in and out, I generally cannot tell what is happening during the scripted kill animations. Has anyone ever addressed the camera, without adding new content or requiring special animation extensions? Link to comment Share on other sites More sharing options...
meh321 Posted January 10, 2014 Share Posted January 10, 2014 This would all be fixed if you could just look around during killmove like you can in normal 3rd person. Link to comment Share on other sites More sharing options...
SirGalahad Posted January 11, 2014 Author Share Posted January 11, 2014 On 1/10/2014 at 3:45 PM, meh321 said: This would all be fixed if you could just look around during killmove like you can in normal 3rd person.OMG HELLS YEAH That would be a fantastic option. My kid has another idea: Let the player stay in first-person during the scripted kill moves. The game should have options that work, rather than features that don't. Link to comment Share on other sites More sharing options...
meh321 Posted January 11, 2014 Share Posted January 11, 2014 I did write a mod that has first person killmoves and you can also enable slow motion while this is happening, but I have yet to found a way to enable free camera look during the killmove and without it you can't really understand what's going on because the screen is looking in some random direction most of the time. I didn't spend too much time on it though. Link to comment Share on other sites More sharing options...
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