aeonthraen Posted May 9, 2011 Share Posted May 9, 2011 (edited) im having this same problem. turned off all mods with no results. even used just fallout3 esm and point lookout. still no gas tank. would appreciate any help in this because this is just frustrating :wallbash: NOTE: I had the presence of mind to create a save file before entering the mansion so I can just re upload and ignore the main quest but that kills a good deal of the DLC EDIT: Forgot to mention; game is up to date (1.7.0.3 patch). It might be my version of FOSE of FOMM I'm not sure. gonna try just uploading via disc; SECOND EDIT: loading game normally without FOSE of FOMM still did not solve this problem. reinstalling Point Lookout had same results. considering heading back to DC, uninstall mod and reinstall and see if that helps. Edited May 9, 2011 by aeonthraen Link to comment Share on other sites More sharing options...
ShEsHy Posted May 22, 2011 Share Posted May 22, 2011 Same here. Using the latest version of the patch, FOMM and FOSE. This is the list of my mods:[X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CALIBR.esm [X] xCALIBR.esm [X] EVE.esm [X] Mothership Crew.esm [X] EVE.esp [X] NavMesh Generation Filter.esp [X] James Invisible wall bugs remove V2.esp [X] FastTravelIndoors.esp [X] xCALIBRmunitions.esp [X] xCALIBRmunitions_FOSEnhancements.esp [X] CALIBRxMerchant.esp [X] GaussCompleteBeta.esp [X] EVE Operation Anchorage.esp [X] BA_RepairVanilla.esp [X] BA_RepairAnchorage.esp [X] BA_RepairThePitt.esp [X] BA_RepairBrokenSteel.esp [X] BA_RepairPointLookout.esp [X] BA_RepairZeta.esp [X] MaxLevel100.esp [X] RangerT HQ.esp [X] WinterizedT51bDX.esp [X] BoSDX.esp [X] Outcast DX.esp [X] Tribal_DX.esp [X] Hades Hellfire.esp [X] Crusaders Armor.esp [X] Field Medic Power Armor Extended.esp [X] cryolator.esp [X] dD - Enhanced Blood Main.esp [X] CASM.esp [X] Always invest with merchants.esp [X] UndergroundHideout.esp [X] xCALIBRammo_override.esp Link to comment Share on other sites More sharing options...
7thsealord Posted May 23, 2011 Share Posted May 23, 2011 Could also be a COMBINATION of certain mods (not necessarily relevant or related at that), rather than one in particular. Given the complexities of the game, I see this as a distinct probability. Link to comment Share on other sites More sharing options...
ShEsHy Posted May 23, 2011 Share Posted May 23, 2011 (edited) Well, I disabled everything except for the game and the PL addon, but it still didn't work.The problem is that out of all my installed mods, the ones that require PL have nothing to do with any scripts or anything like that (weapon/armor repair lists), so the culprit must be somewhere else. Edited May 23, 2011 by ShEsHy Link to comment Share on other sites More sharing options...
BlackRampage Posted May 23, 2011 Share Posted May 23, 2011 (edited) Same here. Using the latest version of the patch, FOMM and FOSE. This is the list of my mods:[X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CALIBR.esm [X] xCALIBR.esm [X] EVE.esm [X] Mothership Crew.esm [X] EVE.esp [X] NavMesh Generation Filter.esp [X] James Invisible wall bugs remove V2.esp [X] FastTravelIndoors.esp [X] xCALIBRmunitions.esp [X] xCALIBRmunitions_FOSEnhancements.esp [X] CALIBRxMerchant.esp [X] GaussCompleteBeta.esp [X] EVE Operation Anchorage.esp [X] BA_RepairVanilla.esp [X] BA_RepairAnchorage.esp [X] BA_RepairThePitt.esp [X] BA_RepairBrokenSteel.esp [X] BA_RepairPointLookout.esp [X] BA_RepairZeta.esp [X] MaxLevel100.esp [X] RangerT HQ.esp [X] WinterizedT51bDX.esp [X] BoSDX.esp [X] Outcast DX.esp [X] Tribal_DX.esp [X] Hades Hellfire.esp [X] Crusaders Armor.esp [X] Field Medic Power Armor Extended.esp [X] cryolator.esp [X] dD - Enhanced Blood Main.esp [X] CASM.esp [X] Always invest with merchants.esp [X] UndergroundHideout.esp [X] xCALIBRammo_override.espYou really should put the "NavMesh Generation Filter.esp" and "James Invisible wall bugs remove V2.esp" all the way at the bottom of your load order by the way... Edit: You could give reinstalling Point Lookout a try. Maybe the game just misses certain assets. Edited May 23, 2011 by BlackRampage Link to comment Share on other sites More sharing options...
ShEsHy Posted May 23, 2011 Share Posted May 23, 2011 There we go. NavMesh Generation Filter and James Invisible wall bugs remove V2 were the culprits. I disabled them, loaded a save before I entered the mansion and was able to play through. Link to comment Share on other sites More sharing options...
BlackRampage Posted May 23, 2011 Share Posted May 23, 2011 There we go. NavMesh Generation Filter and James Invisible wall bugs remove V2 were the culprits. I disabled them, loaded a save before I entered the mansion and was able to play through.Interesting, guess I gave you a big push in the right direction. So what happens if you just put them at the bottom of your load order? Link to comment Share on other sites More sharing options...
silentbrains Posted May 23, 2011 Share Posted May 23, 2011 (edited) delete Edited December 11, 2018 by silentbrains Link to comment Share on other sites More sharing options...
ShEsHy Posted May 23, 2011 Share Posted May 23, 2011 I think I'm just gonna keep those mods disabled, and play without them at least until I finish PL. Not going to risk it braking something else.Tnx for letting me know that I should only use the v2 mod and that it belongs on the bottom guys. Link to comment Share on other sites More sharing options...
BlackRampage Posted May 23, 2011 Share Posted May 23, 2011 There we go. NavMesh Generation Filter and James Invisible wall bugs remove V2 were the culprits. I disabled them, loaded a save before I entered the mansion and was able to play through.Interesting, guess I gave you a big push in the right direction. So what happens if you just put them at the bottom of your load order? Wow, I had that same problem! Didn't think anyone else had it since it didn't show up in the thread for that mod. The problem seems to be that, when you turn the corner to the hallway before the room where you shoot the barrel, 4-5 guys are supposed to spawn and attack you from that room. When they spawn, so does the barrel. With the mod they don't spawn and so neither does the barrel. (used noclipping to verify that it indeed only spawns when those 4-5 guys are triggered) Placing the mod last didn't do anything for me. I had version 2, didn't have navmesh fix (you're not supposed to have both, only v2, although I tried it both ways with the same results), didn't have merged patches and didn't master-update. (I'm not ruling out user error, since I've moved in/out more than a couple of mods, but either way...)Strange. I don't think it's supposed to change anything at all in PL. Thanks for the feedback though. I'll give the author a heads-up on this thread. Link to comment Share on other sites More sharing options...
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