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Local Flavor glitch?


quartet1977

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im having this same problem. turned off all mods with no results. even used just fallout3 esm and point lookout. still no gas tank. would appreciate any help in this because this is just frustrating :wallbash:

 

NOTE: I had the presence of mind to create a save file before entering the mansion so I can just re upload and ignore the main quest but that kills a good deal of the DLC

 

EDIT: Forgot to mention; game is up to date (1.7.0.3 patch). It might be my version of FOSE of FOMM I'm not sure. gonna try just uploading via disc; SECOND EDIT: loading game normally without FOSE of FOMM still did not solve this problem. reinstalling Point Lookout had same results. considering heading back to DC, uninstall mod and reinstall and see if that helps.

Edited by aeonthraen
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Same here. Using the latest version of the patch, FOMM and FOSE.

 

This is the list of my mods:

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[X] EVE.esm
[X] Mothership Crew.esm
[X] EVE.esp
[X] NavMesh Generation Filter.esp
[X] James Invisible wall bugs remove V2.esp
[X] FastTravelIndoors.esp
[X] xCALIBRmunitions.esp
[X] xCALIBRmunitions_FOSEnhancements.esp
[X] CALIBRxMerchant.esp
[X] GaussCompleteBeta.esp
[X] EVE Operation Anchorage.esp
[X] BA_RepairVanilla.esp
[X] BA_RepairAnchorage.esp
[X] BA_RepairThePitt.esp
[X] BA_RepairBrokenSteel.esp
[X] BA_RepairPointLookout.esp
[X] BA_RepairZeta.esp
[X] MaxLevel100.esp
[X] RangerT HQ.esp
[X] WinterizedT51bDX.esp
[X] BoSDX.esp
[X] Outcast DX.esp
[X] Tribal_DX.esp
[X] Hades Hellfire.esp
[X] Crusaders Armor.esp
[X] Field Medic Power Armor Extended.esp
[X] cryolator.esp
[X] dD - Enhanced Blood Main.esp
[X] CASM.esp
[X] Always invest with merchants.esp
[X] UndergroundHideout.esp
[X] xCALIBRammo_override.esp

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Well, I disabled everything except for the game and the PL addon, but it still didn't work.

The problem is that out of all my installed mods, the ones that require PL have nothing to do with any scripts or anything like that (weapon/armor repair lists), so the culprit must be somewhere else.

Edited by ShEsHy
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Same here. Using the latest version of the patch, FOMM and FOSE.

 

This is the list of my mods:

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[X] EVE.esm
[X] Mothership Crew.esm
[X] EVE.esp
[X] NavMesh Generation Filter.esp
[X] James Invisible wall bugs remove V2.esp
[X] FastTravelIndoors.esp
[X] xCALIBRmunitions.esp
[X] xCALIBRmunitions_FOSEnhancements.esp
[X] CALIBRxMerchant.esp
[X] GaussCompleteBeta.esp
[X] EVE Operation Anchorage.esp
[X] BA_RepairVanilla.esp
[X] BA_RepairAnchorage.esp
[X] BA_RepairThePitt.esp
[X] BA_RepairBrokenSteel.esp
[X] BA_RepairPointLookout.esp
[X] BA_RepairZeta.esp
[X] MaxLevel100.esp
[X] RangerT HQ.esp
[X] WinterizedT51bDX.esp
[X] BoSDX.esp
[X] Outcast DX.esp
[X] Tribal_DX.esp
[X] Hades Hellfire.esp
[X] Crusaders Armor.esp
[X] Field Medic Power Armor Extended.esp
[X] cryolator.esp
[X] dD - Enhanced Blood Main.esp
[X] CASM.esp
[X] Always invest with merchants.esp
[X] UndergroundHideout.esp
[X] xCALIBRammo_override.esp

You really should put the "NavMesh Generation Filter.esp" and "James Invisible wall bugs remove V2.esp" all the way at the bottom of your load order by the way...

 

Edit: You could give reinstalling Point Lookout a try. Maybe the game just misses certain assets.

Edited by BlackRampage
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There we go.

NavMesh Generation Filter and James Invisible wall bugs remove V2 were the culprits. I disabled them, loaded a save before I entered the mansion and was able to play through.

Interesting, guess I gave you a big push in the right direction.

 

So what happens if you just put them at the bottom of your load order?

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I think I'm just gonna keep those mods disabled, and play without them at least until I finish PL. Not going to risk it braking something else.

Tnx for letting me know that I should only use the v2 mod and that it belongs on the bottom guys.

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There we go.

NavMesh Generation Filter and James Invisible wall bugs remove V2 were the culprits. I disabled them, loaded a save before I entered the mansion and was able to play through.

Interesting, guess I gave you a big push in the right direction.

 

So what happens if you just put them at the bottom of your load order?

 

Wow, I had that same problem! Didn't think anyone else had it since it didn't show up in the thread for that mod. The problem seems to be that, when you turn the corner to the hallway before the room where you shoot the barrel, 4-5 guys are supposed to spawn and attack you from that room. When they spawn, so does the barrel. With the mod they don't spawn and so neither does the barrel. (used noclipping to verify that it indeed only spawns when those 4-5 guys are triggered)

 

Placing the mod last didn't do anything for me. I had version 2, didn't have navmesh fix (you're not supposed to have both, only v2, although I tried it both ways with the same results), didn't have merged patches and didn't master-update. (I'm not ruling out user error, since I've moved in/out more than a couple of mods, but either way...)

Strange. I don't think it's supposed to change anything at all in PL. Thanks for the feedback though. I'll give the author a heads-up on this thread.

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