nathanaelw Posted October 13 Share Posted October 13 “Persuade for clothes” when I see an NPC with cool clothes I want to be able to attempt to persuade them to give me their clothes. that is all. Link to comment Share on other sites More sharing options...
DrDoombot78 Posted October 14 Share Posted October 14 (edited) I would like a cheat trainer or cheat table for Death in The Water 2 Edited October 14 by DrDoombot78 Link to comment Share on other sites More sharing options...
aurreth Posted October 14 Share Posted October 14 4 hours ago, DrDoombot78 said: I would like a cheat trainer or cheat table for Death in The Water 2 What does that have to do with Starfield? 1 Link to comment Share on other sites More sharing options...
Artparker Posted October 15 Share Posted October 15 Topic: Mod help resources and collaboration. This isn't exactly a mod request, I'm looking to make it myself and have help with it. Firstly, the internet is a mess when searching to learn the basics of this new CK kit. I've modded with all the previous kits and this one has my scratching my head. Is there a list of tutorials that I can read more than watch on how to properly load files and begin creating a unique POI, not to be generated randomly, but placed specifically on Earth? The mod concept is to take the existing Earth ruins assets and appropriate them in a fashion that looks like part of New York or some major city has been excavated with the center being hollow to land ships in and then start building ledges inside of it to place npcs, shops, interior rooms, etc. I picture it going down into the Earth to be shielded from radiation and the elements. I'm unsure on how deep, how to edit terrain, if these resources are usable or if the unique Earth assets are locked as I understand some things aren't usable. I found the Earth cell 142 and tried to load it and the kit just got stuck, so it left me wondering if I'm down the wrong trail altogether. Anyway, pointing me in the right direction to get educated with this kit would be immensely appreciated! Also, I'm a world builder so making this space would be the best use of my talent and then handing it over for other modders to make it come alive would be ideal. 1 Link to comment Share on other sites More sharing options...
DrPanicAttack Posted October 20 Share Posted October 20 It would be so coll if someone could remake this witchcraft mod to work on skyrim special edition. https://www.nexusmods.com/skyrim/mods/68446 Link to comment Share on other sites More sharing options...
aurreth Posted October 20 Share Posted October 20 1 hour ago, DrPanicAttack said: It would be so coll if someone could remake this witchcraft mod to work on skyrim special edition. https://www.nexusmods.com/skyrim/mods/68446 Personally I'd have put that request in a Skyrim forum, rather than one for Starfield. Link to comment Share on other sites More sharing options...
Dragonshadow3216 Posted October 25 Share Posted October 25 Request: Revamped vanilla's or add entire new decoration mod Mannequin model to allow "hold to equip" the helmet, Spacesuit, and Pack from in-person view, not from inventory. Basically, turn Mannequin to be scripted same as Helmet Display, Pack Display, and spacesuit display, all in one into the Mannequin, then you can hold to equip whatever your crosshair pointed to in-person view with Mannequin. The "hold to equip" script is already exist for helmet/pack/spacesuit, put it in to use with Mannequin. Current Mannequin is just a chest with a visually equipped script. you can't "hold to equip" with it, even in the mannequin's inventory screen. not even pop-up quick inventory exist with mannequin. Purpose: create the immersion, and convenient for players who want quick equipment without entering the inventory screen with the mannequin. Link to comment Share on other sites More sharing options...
aurreth Posted October 25 Share Posted October 25 6 hours ago, Dragonshadow3216 said: Current Mannequin is just a chest with a visually equipped script. It's actually an NPC that can't move and with a modified trade dialog. Not that I don't like your idea Link to comment Share on other sites More sharing options...
DaddyNoah Posted October 28 Share Posted October 28 Hi i was wondering if there is any who might be able to make some mod ideas i have come to life ?? Link to comment Share on other sites More sharing options...
Mournblood Posted October 29 Share Posted October 29 This might be a bit niche, but I was wondering if anyone considered placing a robot alcove on the lower deck (between the stairs) of the Cabot bridge for Vasco. He very much gets in the way on a ship, especially if using a mod that changes his body type (e.g heavy security robot), and it would be a nice QoL feature to have a robot alcove he can go to while in space. The Cabot cockpit is large enough and has the perfect dead space to accommodate an alcove where he would stay until landing. Link to comment Share on other sites More sharing options...
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