Guest deleted2027229 Posted September 20, 2023 Posted September 20, 2023 Anyone know how I'd get the original animation of Denockarrowtoo to work with the latest denock mod by pushthewinbutton? I prefer the original animation from denockarrowtoo which looks like you put the arrow back in your quiver, the newer denock mod the animation looks a bit stiff. Anyone know how to do this?
RomanR Posted September 21, 2023 Posted September 21, 2023 (edited) Try to change slot in function script "pwbDeNockEvOnControlEvent", in the line "set rWeap to Player.GetEquippedObject 16" from 16 (bow) to 17 (ammo, in this case quiver). Edited September 21, 2023 by RomanR
Guest deleted2027229 Posted September 26, 2023 Posted September 26, 2023 (edited) Didn't work, thanks anyway Roman Edited September 26, 2023 by WanderRA
RomanR Posted September 26, 2023 Posted September 26, 2023 Sorry to hear that. I see in this script that the "de-nock" effect is achieved by unequipping and equipping back a bow in rapid succesion, so I hoped that change to quiver will lead to desired result. Unfortunately due my old OBSE the newer mod doesn't work for me, so I can only guess by peeking at its scripts what and how it does.
GamerRick Posted September 26, 2023 Posted September 26, 2023 The Denock in COBL doesn't require OBSE and works well for me.
Guest deleted2027229 Posted September 27, 2023 Posted September 27, 2023 Yeah I use denockarrowtoo but pushthewinbuttons mod seems to be more optimized as the script doesn't run every second.
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