DarthNecros Posted October 3, 2023 Share Posted October 3, 2023 (edited) I'm having the same problem with paint.net. But the worst thing is it works fine before. I don't know what have changed. Could be dirextx version or something like?To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data.As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format.I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image.The blue channel is set to zero when loading the image, which causes the yellow preview image. not only in preview, the image changes for all, when you load the image after saving it, you have to edit a image in yellow EDIT: My problem is Solved here: https://www.nexusmods.com/site/mods/602?tab=description Oh, it's you! xDDD thank you so much :) Edited October 3, 2023 by DarthNecros Link to comment Share on other sites More sharing options...
BlastoLho Posted October 3, 2023 Author Share Posted October 3, 2023 I'm having the same problem with paint.net. But the worst thing is it works fine before. I don't know what have changed. Could be dirextx version or something like?To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data.As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format.I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image.The blue channel is set to zero when loading the image, which causes the yellow preview image. not only in preview, the image changes for all, when you load the image after saving it, you have to edit a image in yellow EDIT: My problem is Solved here: https://www.nexusmods.com/site/mods/602?tab=description Oh, it's you! xDDD thank you so much :smile: Thanks, I will try this DDS plugin :) Link to comment Share on other sites More sharing options...
0xC0000005 Posted October 4, 2023 Share Posted October 4, 2023 I'm having the same problem with paint.net. But the worst thing is it works fine before. I don't know what have changed. Could be dirextx version or something like?To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data.As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format.I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image.The blue channel is set to zero when loading the image, which causes the yellow preview image. not only in preview, the image changes for all, when you load the image after saving it, you have to edit a image in yellow EDIT: My problem is Solved here: https://www.nexusmods.com/site/mods/602?tab=description Oh, it's you! xDDD thank you so much :smile: What was the issue? I also discovered a regression in the plugin while answering your question. I accidentally removed the BC5 signed option from the save UI in version 1.12.6, fixed in version 1.12.7. Link to comment Share on other sites More sharing options...
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