kingofnuthin Posted September 23, 2023 Share Posted September 23, 2023 What should we do with dozens of the same console command scripts. No offense. I know, everyone is ready for modding this game. But this is starting to get nuts. Nothing against a new script discovering or a good tweak. But cluttering does not help anybody. Maybe I'm wrong, and it's just my inner order freak. Then I've said nothing. Link to comment Share on other sites More sharing options...
HeyYou Posted September 24, 2023 Share Posted September 24, 2023 Currently, that is about the only option we have to alter our games. They are basically just tweaks to game settings..... Best method for handling them is to simply copy/paste the text from the mod into a 'master' bat file, so you only run ONE at game start, instead of trying to convince the game to run a dozen or more of 'em. Works MUCH better, and much less clutter. Link to comment Share on other sites More sharing options...
kingofnuthin Posted September 27, 2023 Author Share Posted September 27, 2023 Currently, that is about the only option we have to alter our games. They are basically just tweaks to game settings..... Best method for handling them is to simply copy/paste the text from the mod into a 'master' bat file, so you only run ONE at game start, instead of trying to convince the game to run a dozen or more of 'em. Works MUCH better, and much less clutter.I meant that there is no benefit of having multiple mods on Nexus with only the same single command and function. But as I said... maybe it's just my inner Sheldon Cooper who has a problem with this "mess". ^^ Link to comment Share on other sites More sharing options...
HeyYou Posted September 27, 2023 Share Posted September 27, 2023 Currently, that is about the only option we have to alter our games. They are basically just tweaks to game settings..... Best method for handling them is to simply copy/paste the text from the mod into a 'master' bat file, so you only run ONE at game start, instead of trying to convince the game to run a dozen or more of 'em. Works MUCH better, and much less clutter.I meant that there is no benefit of having multiple mods on Nexus with only the same single command and function. But as I said... maybe it's just my inner Sheldon Cooper who has a problem with this "mess". ^^ Multiple mods that do the exact same thing is nothing new here. :D Link to comment Share on other sites More sharing options...
SKKmods Posted September 27, 2023 Share Posted September 27, 2023 Why should I pack 24 new Papyrus QOL functions into a single mod when I could shard them into 24 mods each with a clickbait title and pay for my kids university tuition with the tsunami of DP. FX: starts sharding. Link to comment Share on other sites More sharing options...
kingofnuthin Posted September 27, 2023 Author Share Posted September 27, 2023 Why should I pack 24 new Papyrus QOL functions into a single mod when I could shard them into 24 mods each with a clickbait title and pay for my kids univertity tuition with the tsunami of DP. FX: starts sharding.That actually made me laugh. Don't forget the colorful AI generated images and ChatGPT mod descriptions :D Link to comment Share on other sites More sharing options...
kingofnuthin Posted September 27, 2023 Author Share Posted September 27, 2023 Why should I pack 24 new Papyrus QOL functions into a single mod when I could shard them into 24 mods each with a clickbait title and pay for my kids univertity tuition with the tsunami of DP. FX: starts sharding.That actually made me laugh. Don't forget the colorful AI generated images and ChatGPT mod descriptions :D Link to comment Share on other sites More sharing options...
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