Belfaborac Posted September 27, 2023 Share Posted September 27, 2023 Some mods use .ba2 files for packaging textures and some use loose files. What happens if I use a .ba2 which retextures e.g. all weapons to 4K, but then want to use a specific texture mod for a specific weapon, which uses loose files to do this? Link to comment Share on other sites More sharing options...
gabgone Posted September 27, 2023 Share Posted September 27, 2023 (edited) Loose file, once enabled, has always the priority, at least in FO3, FNV, FO4 and skyrim.ba2 files should be better for loading time, etc... So if you want to download a weapon pack in a ba2, then edit a single texture, you can add the loose files and they "overwrite" the ones in the archives. PS not sure if it works for starfield, I'm sure it works for the older games Edited September 27, 2023 by gabgone Link to comment Share on other sites More sharing options...
Belfaborac Posted September 27, 2023 Author Share Posted September 27, 2023 Thanks a lot, that's what I needed to know. Link to comment Share on other sites More sharing options...
smr1957 Posted October 1, 2023 Share Posted October 1, 2023 Loose file, once enabled, has always the priority, at least in FO3, FNV, FO4 and skyrim.ba2 files should be better for loading time, etc... So if you want to download a weapon pack in a ba2, then edit a single texture, you can add the loose files and they "overwrite" the ones in the archives. PS not sure if it works for starfield, I'm sure it works for the older gamesYes, it works the same for Starfield - loose files will always overwrite the same files in a BA2 Link to comment Share on other sites More sharing options...
Recommended Posts