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Heavy lag - Oblivion thing?


kubikiri

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Oblivion is running at a stable 60FPS on my RTX card, yet it feels very laggy whenever my character moves.

Is this an Oblivion thing? Incompatibility on modern hardware/software? I haven't play this game for too long I honestly can't remember how it runs back in the days.

Edited by kubikiri
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With thal little info I can't give a sure answer. Assuming your system is win 10, for a start I would try to some things:

 

1. If not already present, install DirecX June2010 SDK. Win 10 doesn't contain native libraries by itself and is using a wrapper to emulate older APIs. At least it should improve compatibility with such old games.

2. In NVidia's Control Panel I would try changes to Oblivion profile: lower the prerendered frames to 1 (I'm using it for old games), enable triple buffering (so drivers will render another frame while waiting to sync with display), switch off CUDA and sub-process optimization (for such old games these are not needed).

 

If a lag is followed by drop off FPS, there are multiple factors like codecs used or sound enchancing SW, system overhead (CPU and disk mainly) etc.

 

Edit: For now I leave mods topic open, as there's no info about them either.

Edited by RomanR
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Load order?

Very high resolution replacer textures?

It's a really old mod list haven't been modified since around 2015.

 

Oblivion.esm

Hair Style Master.esm
FFRace.esm
Beautiful People 2ch-Ed.esm
TamrielTravellers.esm
Kvatch Rebuilt.esm
mpc.esm
x117race.esm
Slim.esm
ItemMergedMaster.esm
tes4-CHS-main.esp
FastTravelDoubleFaceFix.esp
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
tes4SI-CHS-alpha.esp
Unofficial Shivering Isles Patch.esp
MOBS SI.esp
MOBS SI Optional Combat Settings.esp
tes4-CHS-Addon.esp
PTAutumnTrees.esp
Enhanced Water v2.0 HDMI.esp
Atmospheric Oblivion.esp
PCSoundInnocent.esp
IlluminationWithin.esp
AliveWaters.esp
AliveWaters - Koi Addon.esp
AliveWaters - Slaughterfish Addon.esp
Moist - Gate Room.esp
More Effective Enchantments.esp
Maigrets House Cats.esp
Maigrets Battle Dogs - Rocky and Spike.esp
Dialogue Idles.esp
personality_idles2.esp
PTFallingStars.esp
Enhanced Economy.esp
DS Time Manager.esp
FormID Finder4.esp
Spell Delete And Item Remove.esp
Hotkey Pro.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
EVE_StockEquipmentReplacer.esp
MaleBodyReplacerV5.esp
Adonnays Elven Weaponry.esp
CapesandCloaks.esp
Ethereal - Armor Imperial Legion Edition AR.esp
KDClothCirclets.esp
samurai.esp
Command Mount.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
FarmAnimalsofCyrodiil.esp
TamrielTravellers.esp
ShiveringIsleTravellers.esp
BOO Standard Overhaul.esp
AkaviriSamuraiShop.esp
BHC_Expanded.esp
EM_RedRoseManor.esp
EM_Packdonkeys.esp
Fighters Guild Quests.esp
NWICHouse.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
Kvatch Rebuilt.esp
Mages Guild Quests.esp
The Imperial Water.esp
Region Revive - Lake Rumare.esp
LakeRumare+ASS_GOKANPatch.esp
Snow Dragon Temple v1.0.esp
StopDarkBrotherhood.esp
Temple District Repaired.esp
Elder Council Plugin 1.1.esp
Tobes_house.esp
Tona's_ModsStore.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
BrumaMGRestored.esp
Knights.esp
Knights - Unofficial Patch.esp
EVE_KnightsoftheNine.esp
More Effective Enchantments Knights.esp
DLC_MOBS.esp
ACharmingTown.esp
PTMudwater.esp
ImpeREAL Empire - Unique Forts.esp
Sutch Village.esp
Better Dungeons.esp
BFG's Open All the Gates.esp
EVE_ShiveringIslesEasterEggs.esp
GuildAdvancement.esp
ImprovedWaterfrontShips.esp
Live at Gweden Farm.esp
RedBag - Friendly Animals.esp
Respawning Varla & Welkynd Stones.esp
RMDailyIncomeV2.esp
tbskGuardsFeatures.esp
Alternative Start by Robert Evrae.esp
Basic Primary Needs.esp
Remove Extra Data.esp
SetEssentialActors.esp
kuerteeMagickaBasedEnchantmentLimits.esp
Oblivion XP.esp
CTAddPose_osr1.esp
CTAddPose_osr2.esp
CTAddPose_osr3.esp
CTAddPose_Le01.esp
CTAddPose_Le02.esp
CTAddPose_Ordinary.esp
CTAddPose_OTpair2.esp
CTAddPose_2ch_(Hentai).esp
CTAddPose_Dsk(erori-2)Pose.esp
CTAddPose_Mfeth.esp
Slave in pose.esp
Slave in pose2.esp
actors_in_charge.esp
ActorsInMadness.esp
ActorsInEmotions.esp
77_Umpa_Animation.esp
EFGAddPose.esp
Chain it!.esp
Dungeon Poses 1.1.esp
NaRae Pose - 01.esp
NaRae Pose - 02.esp
shinyEmotions.esp
SexyWitchPoses.esp
Specialanims.esp
DremoraFemales.esp
Beautiful People 2ch-Ed Disable BandBlindMask.esp
Beautiful People 2ch-Ed Sheogorath Eye.esp
Beautiful People 2ch-Ed Vanilla Race.esp
Beautiful People 2ch-Ed Merged Hair Modules.esp
Beautiful People 2ch-Ed Merged Eye Modules.esp
Beautiful People 2ch-Ed MS Elves - NoSc.esp
x117race.esp
City Life-x117.esp
From2chLivesMOON.esp
Xmas.esp
OblivionReloaded.esp

 

 

With thal little info I can't give a sure answer. Assuming your system is win 10, for a start I would try to some things:

 

1. If not already present, install DirecX June2010 SDK. Win 10 doesn't contain native libraries by itself and is using a wrapper to emulate older APIs. At least it should improve compatibility with such old games.

2. In NVidia's Control Panel I would try changes to Oblivion profile: lower the prerendered frames to 1 (I'm using it for old games), enable triple buffering (so drivers will render another frame while waiting to sync with display), switch off CUDA and sub-process optimization (for such old games these are not needed).

 

If a lag is followed by drop off FPS, there are multiple factors like codecs used or sound enchancing SW, system overhead (CPU and disk mainly) etc.

 

Edit: For now I leave mods topic open, as there's no info about them either.

 

DX runtime already installed.

While running the game at 60FPS, my GPU fan doesn't even bother spinning, so there is no overheat either.

And the frame rate isn't dropping, the game just...lags. Or stutter might be a more precise word.

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No I can't believe it. I'm totally wrong.

While GPU usage is about 40%, the FPS of the game is about 30. The game didn't even bother running. Or the GPU didn't even bother running. Or both.

And the game UI behaves weirdly under 4K resolution too. It only occupies about 2560*1440 pixel of entire screen.

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It's quite question if such old game is even capable to run in such big resolutions, even if componets in your computer would handle such old game easily. Also don't forget that Oblivion isn't a multicore game. It mostly utilizes 2 cores and as I tried to measure it, one core is utilized at about 50 through 75 percent, while other is about 33 - 45. This is what I saw using standard process viewer on my old Win 7.

 

Can you measure CPU usage while running Oblivion to what cores are utilized and if one goes to 100%? In my case I measured it by running Oblivion as windowed in 1024x768 and with process viewer opened beside it, so I could see graphs for every core.

 

Still as I mentioned earlier, the problem could be anywhere else, beginning with Oblivion's incompatibility with newer desktop features (what happens if you try to run Oblivion as Admin in fullscreen?), power management problems and ending with background processes eating your entire power (updating or similar) or unstable component or bad driver slowing down your system, as Windows must handle errors it creates. Such problems can be hard to diagnose, even for experienced users.

Edited by RomanR
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  • 5 weeks later...

It's quite question if such old game is even capable to run in such big resolutions, even if componets in your computer would handle such old game easily. Also don't forget that Oblivion isn't a multicore game. It mostly utilizes 2 cores and as I tried to measure it, one core is utilized at about 50 through 75 percent, while other is about 33 - 45. This is what I saw using standard process viewer on my old Win 7.

 

Can you measure CPU usage while running Oblivion to what cores are utilized and if one goes to 100%? In my case I measured it by running Oblivion as windowed in 1024x768 and with process viewer opened beside it, so I could see graphs for every core.

 

Still as I mentioned earlier, the problem could be anywhere else, beginning with Oblivion's incompatibility with newer desktop features (what happens if you try to run Oblivion as Admin in fullscreen?), power management problems and ending with background processes eating your entire power (updating or similar) or unstable component or bad driver slowing down your system, as Windows must handle errors it creates. Such problems can be hard to diagnose, even for experienced users.

 

The game runs perfectly smooth on my older computer back then which has weaker CPU and GPU. I think is a software issue.

 

Oblivion reloaded is known to cause all sorts of problems, you should probably better uninstall it.

 

 

What do you use to your load order?

 

I use BOSS with some custom rules for sorting mods. It looks messy by today's standards, but was perfect fine when I was playing the game.

 

Anyway, sorry for the late reply. I was building my first Skyrim AE modlist recently.

After that's done, I plan to update my Oblivion modlist (which is actually over ten years old), hopefully solving performance and UI problems.

Thanks, and I'll update this post after the modlist is done (may take a while).

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  • 10 months later...

Hi everyone. It's nearly a year since last reply and no I didn't forget this thread or die.       

I just decided this game is too old and broken to be fixed, it's not worth my time and effort, so I just deleted it.     

I still have a backup for the game folder packed in an archive. Maybe someday I'll have enough time and interest to try it again.      

But I'm sure something more interesting will come before this. Like...Skyblivion?     

By the way, my Skyrim AE and TTW modlists are complete and Fallout 4 modlist is currently in the work.

Edited by kubikiri
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