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Move a saved game to new game?


Werewolf_13

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I have a problem with nude guards walking in cities and every arginian has a crazy skin texture. The advice I have been given is to delete all mods and then put them back one at the time.

 

The guards are not nude when I start a new game. The Argonians head and tail are untuched by the crazy texture. And when an Argonian is wearing clothes the textures look like normal.

 

Is there another way to do it than this long process?

Can anyone see which of these esps create the problems?

 

My load order: (I do not use the mods from Midas magic and down)

 

Armory of the Silver Dragon.esp

1AlexScorpionSneakingSuit.esp

UFF & RM Black Templar Armor.esp

KnightlyArmory.esp

Anubis Mask.esp

New Frostmourne Sword by Jojjo v1_0.esp

Dread Knight Armor.esp

Tyrael Armor.esp

ArmorOfTheFallen.esp

Dk offhand weapons.esp

tda_WitchKingHelm.esp

FrostmaneMinotaur.esp

Minotaur Nose fix.esp

Minotaur Companion.esp

The Dead Knights.esp

Dk second knight update.esp

MountainTower.esp

TRN One of the Gang.esp

Wilson.esp

MrPwner's Ambient Churches.esp

AncientTowers.esp

ScaryCastle.esp

Moriarcis.esp

GlenvarCastle.esp

Castle Ravenpride.esp

springfield.esp

My Castle.esp

IlluminationWithin.esp

MCaleb's_Decompose_Corpse_v1.2.esp

tda_PHModv1.2.esp

crusadercg.esp

Lycanthropy V. 2.esp

Argonians Revamped.esp

MaleBodyReplacerV4.esp

Active_Inventory_Spell_1.2.esp

Fantasy Mod.esp

SamVimes's Feint Death.esp

recordyourskills_by_exilehunter.esp

RealisticForceHigh.esp

No psychic guards v1.2.esp

DHs Faster Skills X10.esp

SPARTAN VIs Diverse City Guards v1 2.esp

SPARTAN VI - Diverse City Guards v1.esp

Vexend Race.esp

Fast Travel Complete.esp

PCSoundSillth.esp

Oblivion Weight Limit x20000.esp

MHE v2.esp

Akatosh Mount By Saiden Storm.esp

Dude Wheres My Horse.esp

FlyingCameraMod.esp

Children of Hircine.esp

The Lost Spires.esp

Lost Paladins of the Divines.esp

ScriptIcon_Replacer.esp

ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp

SuddenViolence_CombatMoves.esp

SuddenViolence_ElementalSpells.esp

SuddenViolence_Push.esp

SuddenViolence_Sprint.esp

Deadly Reflex 5 - Timed Block and 250% damage.esp

DeadlyReflex 5 - Combat Moves.esp

MidasSpells.esp

 

 

Easy Restoration Skill Upgrade.esp

Sauron_Armor_Chest.esp

Jason.esp

hades.esp

cidnothump.esp

Beautiful PeopleV22 - MaleReplacerV4.esp

cidnothumpMMversion.esp

CM Partners.esp

M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp

OBForcePush.esp

SPARTAN VI's Diverse City Guards for OOO.esp

DesertArgonion.esp

Shdw_weapon pack02.esp

Beautiful People.esp

M.O.E. - Lycanthropy and Lichcraft.esp

CurseOfHircine.esp

Nightshade_Armor.esp

DallStallion.esp

CrestedHelmet.esp

RidableFenris.esp

M16A2_With_m203.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

Lich King's Helm v1_0.esp

Lich King's Helm v1_1.esp

 

Thanks

 

Werewolf_13

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Fantasy Mod.esp (What's this?)

 

 

DesertArgonion.esp (Isn't this a retexture of Argonians?, if that's the case can cause problems using it with another argonian retexture mod or texture pack as Beautiful People.esp)

Argonians Revamped.esp (Isn't this a retexture of Argonians?, if that's the case can cause problems using it with another argonian retexture mod or texture pack as Beautiful People.esp)

 

 

MaleBodyReplacerV4.esp (Texture replacer. It have conflicts with Beautiful People.esp and any other mod that modify vanilla male textures. It can't be used with Beautiful PeopleV22 - MaleReplacerV4.esp)

Beautiful People.esp (Texture Replacer. It have conflicts with MaleBodyReplacerV4.esp and any other mod that modify vanilla races textures. It can't be used with Beautiful PeopleV22 - MaleReplacerV4.esp)

 

 

Beautiful PeopleV22 - MaleReplacerV4.esp (If you use this, you have to deactivate the two above mentioned or can cause conflicts)

 

 

SPARTAN VI - Diverse City Guards v1.esp (This can cause problems with the guards armors if you don't have the required armors (if they're not included with SPARTAN mod))

SPARTAN VIs Diverse City Guards v1 2.esp (Isn't this one an updated version of the above?. If that's the case then deactivate SPARTAN VI - Diverse City Guards v1.esp)

 

 

SPARTAN VI's Diverse City Guards for OOO.esp (If you're not using Oscuros Oblivion Overhaul (OOO) deactivate this)

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Fantasy Mod.esp (What's this?)

 

 

DesertArgonion.esp (Isn't this a retexture of Argonians?, if that's the case can cause problems using it with another argonian retexture mod or texture pack as Beautiful People.esp)

Argonians Revamped.esp (Isn't this a retexture of Argonians?, if that's the case can cause problems using it with another argonian retexture mod or texture pack as Beautiful People.esp)

 

 

MaleBodyReplacerV4.esp (Texture replacer. It have conflicts with Beautiful People.esp and any other mod that modify vanilla male textures. It can't be used with Beautiful PeopleV22 - MaleReplacerV4.esp)

Beautiful People.esp (Texture Replacer. It have conflicts with MaleBodyReplacerV4.esp and any other mod that modify vanilla races textures. It can't be used with Beautiful PeopleV22 - MaleReplacerV4.esp)

 

 

Beautiful PeopleV22 - MaleReplacerV4.esp (If you use this, you have to deactivate the two above mentioned or can cause conflicts)

 

 

SPARTAN VI - Diverse City Guards v1.esp (This can cause problems with the guards armors if you don't have the required armors (if they're not included with SPARTAN mod))

SPARTAN VIs Diverse City Guards v1 2.esp (Isn't this one an updated version of the above?. If that's the case then deactivate SPARTAN VI - Diverse City Guards v1.esp)

 

 

SPARTAN VI's Diverse City Guards for OOO.esp (If you're not using Oscuros Oblivion Overhaul (OOO) deactivate this)

 

I deleted Desert argonian and beautiful people but it did not help.

 

I have the files "ArgonianBeautification_Robert-15469" and "Robert_Argonian_Normal_Skin_0_5-22844". I have experimented a bit with these without luck.

 

Is it possible for someone to send me the orginal argonian files so I can see if they work?

 

You can but them here:

 

http://www.dump.no/

 

It supporte files to 60 mb. Give me the link when thay are upploaded.

 

Thanks

 

Werewolf_13

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They're in the Oblivion BSA file so they're untouchable unless you edit the BSA file with a BSA editor, so you only have to delete (or move) the files placed by any texture replacer mod.
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I hope you didn't type in that list manually.

Getting a load order list to post in the forums

 

Of course you have to be running OBMM first to do this. If you don't have it, get it and use

it. It is the handiest utility available for Oblivion.

 

Start OBMM

 

On the right, click on the box that says Import/Export

 

Select the top entry on the drop down list, View Load Order

 

Your load order will be displayed. Note that any inactive mods will not show in the list.

 

On the top left, click in the disk icon – a save box will pop up.

 

First you need to tell it where to save your list – the desktop is a good place and easy to

find.

 

Next, go down to the second block at the bottom to select the save as type:

Pick Plain Text (*.Txt)

 

Now, in the File name block type in a name, such as Load List-1

 

Copy and paste the load order directly into to your post. :thumbsup:

 

If you want to keep a copy for your own use, make a text file and past the same list into it.

Then 'save as' and give it a name that you will remember, such as Load list-1.txt

 

Be sure to manually input that you are using OBMM and if you are using them, OBSE and Wrye

Bash as they are not really mods, but utility programs and will not show in the list.

 

BOSS is another utility, also used outside of the game. If you are using BOSS, you will need

OBMM also as any mod not recognized by BOSS will be placed at the end of the load order. OBMM

will allow manual placing of mods in the load order.

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I have OBMM and OBSE. Copied loadorder from OBMM to my post.

 

But I sit in some way posible to start a new game and every item I have and all the skills to the new save?

So when I start the new game I find all items in a box and there is f.eks. a well where I can get my stats and quests.

 

Is that possible or is it to advanced?

 

Because if that is possilbe starting a new game will fix the guard problem.

 

Thanks

 

Werewolf_13

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I have OBMM and OBSE. Copied loadorder from OBMM to my post.

 

But I sit in some way posible to start a new game and every item I have and all the skills to the new save?

So when I start the new game I find all items in a box and there is f.eks. a well where I can get my stats and quests.

 

Is that possible or is it to advanced?

 

Because if that is possilbe starting a new game will fix the guard problem.

 

Thanks

 

Werewolf_13

If yours newgames haven't the issues, it suggests that savegames refers to items (mods?) now absents.

Vadilou gave you sound advices. Make sure you don't have former and updated mods versions together.

Even if new games seems to work as expected, in a scenery like that (most of mods I never did use and don't know how they fare) something may trigger the issues but only by trying it one can possibly know.

 

No, there is no sensible way to start a new game importing a character, this is because the way the game keep track of several variables related to him/her and such thing may broke quests badly. What you can do is 'cheating' the status and giving items to her... the already done quests can be 'cheated' too: Go to this page to learn how to advance and/or finish quests. Note I quoted the word cheat because beyond the concept of cheating being somewhat arguable in single games, you would be just recovering previous stats. Obviously you'll need to adjust only the main quest and some meaningful sidequests like the guilds ones.

 

PS: Be aware than finishing quests by advancing their stages will not take into account the items involved in it, so remember to get them 'someway' too. Conversely, just having an item do not mean you performed it's quest.

 

PS2: Something you may want to try first is doing an "archive invalidation", a procedure you can do from OBMM. This will force the game to seek out for the actual location of files... like using the original BSA instead overlapping mods files not present anymore. Not granted but worth a try.

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I have OBMM and OBSE. Copied loadorder from OBMM to my post.

 

But I sit in some way posible to start a new game and every item I have and all the skills to the new save?

So when I start the new game I find all items in a box and there is f.eks. a well where I can get my stats and quests.

 

Is that possible or is it to advanced?

 

Because if that is possilbe starting a new game will fix the guard problem.

 

Thanks

 

Werewolf_13

If yours newgames haven't the issues, it suggests that savegames refers to items (mods?) now absents.

Vadilou gave you sound advices. Make sure you don't have former and updated mods versions together.

Even if new games seems to work as expected, in a scenery like that (most of mods I never did use and don't know how they fare) something may trigger the issues but only by trying it one can possibly know.

 

No, there is no sensible way to start a new game importing a character, this is because the way the game keep track of several variables related to him/her and such thing may broke quests badly. What you can do is 'cheating' the status and giving items to her... the already done quests can be 'cheated' too: Go to this page to learn how to advance and/or finish quests. Note I quoted the word cheat because beyond the concept of cheating being somewhat arguable in single games, you would be just recovering previous stats. Obviously you'll need to adjust only the main quest and some meaningful sidequests like the guilds ones.

 

PS: Be aware than finishing quests by advancing their stages will not take into account the items involved in it, so remember to get them 'someway' too. Conversely, just having an item do not mean you performed it's quest.

 

PS2: Something you may want to try first is doing an "archive invalidation", a procedure you can do from OBMM. This will force the game to seek out for the actual location of files... like using the original BSA instead overlapping mods files not present anymore. Not granted but worth a try.

 

 

I had the sexlivion mod. I deleted it some time ago. I tried the "archive invalidation" OBMM but ti did not help.

 

If nobody can find a way to fix the nude guards I might just start a new game and auto complete all the quests I have done. I will also use the "advlevel" command to get some of my skills back and see if a mod can make me an expert in everything.

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