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Custom.ini Not load ESP


MilanKokyCZ

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Hi there i did play with Legendary Modification mod for a long time but i tried to follow up on guide in Instant Scan mod and there i deleted Legendaryl.esp from Custom.ini

Well i did relize this late unfortunatly and i deside not to use Instant scan mod but now i cant get legendary modification mod to work again no matter what i do i would add the line in Custom.ini manually but i dont know how it shoud look can someone help with that please ?

Also i do get content is missing error but i have Legendaries.esp installed in vortex and tried it to put manually to of course i do have Archive Invalidation in Custom.ini

 

To make my problem clear

In Custom.ini there was

Legendaries.esp afther archive invalidation but it wasnt only legendaries.esp

It was something like

.....legendaries.esp.....

I think that if i would put it back as it suppouse to be it would fix my problem but im not sure-

 

Edit

Find out how it shoud look like

sTestFile1=legendaries.esp

But it still did not fix my issute game does still not load this ESP all other mods liike Inventory and star ui hud works

I know because i tried to load a save without this ESP and it is fricking strange that other mods work and this one not.

 

It did stop working when i did delete that one line from StarfieldCustom.ini

 

Here is my SFSE LOG

FSE runtime: initialize (version = 0.1.5 01070240 2023-10-10 20:05:38, os = 6.2 (9200))
imagebase = 00007FFE43700000
reloc mgr imagebase = 00007FF7C1080000
plugin directory = d:\launchers\steam\steamapps\common\Starfield\Data\SFSE\Plugins\
scanning plugin directory d:\launchers\steam\steamapps\common\Starfield\Data\SFSE\Plugins\
checking plugin BakaAchievementEnabler.dll
preinit complete
loading plugin "BakaAchievementEnabler"
plugin 1 allocated 256 bytes from branch pool
registering plugin listener for SFSE at 1 of 3
plugin BakaAchievementEnabler.dll (00000001 BakaAchievementEnabler 20000000) loaded correctly (handle 1)
dispatch message (0) to plugin listeners
sending message type 0 to plugin 1
dispatched message.
dispatch message (1) to plugin listeners
sending message type 1 to plugin 1
dispatched message.
init complete
Edit found out what i was deleting from mod author he reached out
[General]
sTestFile1=crafting.esp

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Unfortunatly this did not fix my game still does not load the mod
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  • 11 months later...

Do not use sTestFile entries in your Starfield Custom.ini file. Any mod that is recommending the sTestFile method for activating their mod is using outdated information. Do not use .esp plugins in the game. That mod has an updated .esm file that is now compatible with the game. For reference on what plugins are compatible with the game: 

 

Edited by lostinwhere
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Yeah, but the problem is that  mod that he's referencing still has install instructions advising the use of the sTestFile method of activating the plugin. I've seen other new modders run into problems recently due to following old, outdated install instructions.

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